Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 1,310 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Collision of a physical ball with a non physical entity #398992
04/09/12 23:38
04/09/12 23:38
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline OP
Serious User
PadMalcom  Offline OP
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Hi, I want to shoot an entity that is not registered in the physics engine with a ball that IS registered as a physical entity.

How do I recognize in an event of the non physical entity that it has been hit by the ball?

Re: Collision of a physical ball with a non physical entity [Re: PadMalcom] #399089
04/11/12 09:08
04/11/12 09:08
Joined: Mar 2011
Posts: 69
Munich (Germany)
LPF Offline
Junior Member
LPF  Offline
Junior Member

Joined: Mar 2011
Posts: 69
Munich (Germany)
do a c_scan from the bullet and trigger the EVENT_SCAN from the not registered entity...

only thing is: the bullet doesn't interact with the entity so it won't change direction...


..oooO .........
..(....)..Oooo..
...\..(...(....)..
....\_)....)../..
...........(_/...
...ICH WAR....
........HIER....

Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1