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Codename: Project 11 - WIP Multiplayer Shooter #399936
04/23/12 22:04
04/23/12 22:04
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Hey!

Ch40zzC0d3r and I are currently working on a multiplayer shooter like CoD or CS:S.
We currently feature:

  • A really bad designed map
  • Some Weapons
    • UMP-45
    • AS-50
    • Walther P99
    • Pack C4
    • SPAS-12
    • M24
    • G36C
    • Desert Eagle
    • AK47
    • M249
    • MP7
  • Hitmarker
  • Shooting through walls depending on material
  • Reflection of bullets on walls if low angle
  • Killchat
  • Playerlist
  • Starter featuring
    • Online and LAN serverlist
    • Login system (not active, but implemented)
    • Auto-Updater (not active, but implemented)
  • PhysX player movement code
  • Physical response on props in singleplayer
  • Gamemode system where gamemode is located in a dll and not in the game itself
  • Customizable ingame menus for additional control of gamemode dll
  • Stable network code (played 1 hour without any warning)
  • Debugging system and automatic error reporting (not active, but implemented)
  • ...


Videos:
http://www.youtube.com/watch?v=kPWHJb1D11k
http://www.youtube.com/watch?v=9rn1ch9Wh-c
http://www.youtube.com/watch?v=7oWVe8qE7Zk

Those videos are older, current version is much better, weapons are more optimized.

Some Screenshots:




Please give some feedback about the things you read and see.
Thanks!


Visit my site: www.masterq32.de
Re: Codename: Project 11 - WIP Multiplayer Shooter [Re: MasterQ32] #399939
04/23/12 22:26
04/23/12 22:26
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Very WIP, but already looks great mate, keep it up laugh


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Codename: Project 11 - WIP Multiplayer Shooter [Re: MasterQ32] #399940
04/23/12 22:27
04/23/12 22:27
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
looks interesting, I dont care about how the level looks, just get some gameplay out there and it'll be pretty fine laugh

Re: Codename: Project 11 - WIP Multiplayer Shooter [Re: darkinferno] #400079
04/25/12 14:50
04/25/12 14:50
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Small Update:
Serverlists now fully work as wanted:
Local servers are found in LAN and over Hamachi, New LAN-Servers create entries in opened Serverlists, If you want to create an online server, the system will check for port forwarding and only allows creating this server when default port is forwarded


Visit my site: www.masterq32.de
Re: Codename: Project 11 - WIP Multiplayer Shooter [Re: MasterQ32] #400095
04/25/12 18:22
04/25/12 18:22
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
I'm happy to see that you started with implementing really good features instead of level design, that can come later. good luck!


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Codename: Project 11 - WIP Multiplayer Shooter [Re: sivan] #400109
04/25/12 21:22
04/25/12 21:22
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
thanks!


Visit my site: www.masterq32.de
Re: Codename: Project 11 - WIP Multiplayer Shooter [Re: MasterQ32] #400113
04/25/12 22:08
04/25/12 22:08
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
WIP Map Conversion:
http://www.gamebanana.com/cs/maps/164910


Maybe i'm a little bit too large, but for testing it's okay wink


Visit my site: www.masterq32.de
Re: Codename: Project 11 - WIP Multiplayer Shooter [Re: MasterQ32] #400159
04/26/12 14:48
04/26/12 14:48
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
How large is your char? if i remember correct the eyes in CSS are at the height of 64 units


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: Codename: Project 11 - WIP Multiplayer Shooter [Re: Rackscha] #400160
04/26/12 14:50
04/26/12 14:50
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
We've chosen the scaling of 100 units == 1 meter
first, because our character is 178 units tall and 2nd, because physical constants are easier to convert (used for many stuff like bullet behaviour and so)


Visit my site: www.masterq32.de

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