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Re: Thank you Marco & Co. for the Racer Demo & Sou [Re: Orange Brat] #35165
10/20/04 08:54
10/20/04 08:54
Joined: Mar 2002
Posts: 1,123
California
Cellulaer Offline
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Cellulaer  Offline
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Joined: Mar 2002
Posts: 1,123
California
Quote:

Press the "lift" key. This will flip you back over.




Ahhh.. I kept using E which was jump and that definately doesn't turn the car over.

I was playing with it again and I slammed the car into the lava bridge. The horn honked and all the wheels blew off and started bouncing around. Nice.


Buy, Sell, & Archive Realtime 3D Content @ RedRock7.com *BETA* A5.5+ Plugin DLLs: GSADO, GSHTTP, GSImgLst, FreeMod, GSFlash, GSPython http://cellulear.slashbang.com/
Re: Thank you Marco & Co. for the Racer Demo & Sou [Re: Cellulaer] #35166
10/23/04 05:06
10/23/04 05:06
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I want to thank for the Demo, too. I had fun to play it. Although I had less fun when my son (9 years old) could stop playing it - at MY computer!

By the way, he jumped into the house's garden!

I'm sure that you are happy that you got rid of programming the demo, but if you still have fun to add some features from time to time - I got some ideas. For instance that one can choose one of the "trucks" and driving against the trees bending them and let the leaves fall down. Or, adding a caterpillar, to deform the terrain... Okey, I stop this. Don't wanna bore you ...

Re: Thank you Marco & Co. for the Racer Demo & Sou *DELETED* [Re: Cellulaer] #35167
10/23/04 05:06
10/23/04 05:06
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Post deleted by Pappenheimer

Re: Thank you Marco & Co. for the Racer Demo & Sou [Re: Pappenheimer] #35168
10/23/04 16:41
10/23/04 16:41
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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Joined: Jan 2004
Posts: 3,023
The Netherlands
LOL,
why did you triple post it? :P

btw, now i am here, i wanted to thank marco for the great code, but actually my thanks go more out to the leveller, he gave me some good inspiration on his nice forest part.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Thank you Marco & Co. for the Racer Demo & Sou [Re: Helghast] #35169
11/03/04 17:51
11/03/04 17:51
Joined: Dec 2002
Posts: 1,866
B
b_102373 Offline
Senior Developer
b_102373  Offline
Senior Developer
B

Joined: Dec 2002
Posts: 1,866
Is there any chance the source can be released for Commerical Edition Owners as well since we have 1 phyics object?

is there a .wad for carlevel demo [Re: Alkai] #35170
11/03/04 20:55
11/03/04 20:55
Joined: Jun 2003
Posts: 232
Germany
fernlicht Offline
Member
fernlicht  Offline
Member

Joined: Jun 2003
Posts: 232
Germany
Hi,
i was wondering that the "carlevel" demo sóurce comes along without a .wad
tried to build it but the "lp.textures.wad" is missing! :-(

please marco i beg you, give us you textures too. :-)

there is one question... if im rotating the jeep (buggy) and rebuild the file.
something strange is going on. the wheels are in the wrong position.
is there a way to workaround this problem.



thanks in advice
c.

Last edited by fernlicht; 11/03/04 23:21.
Re: is there a .wad for carlevel demo [Re: fernlicht] #35171
11/04/04 05:23
11/04/04 05:23
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
lol, there is no wad, its just a heightmap, with a beautifull skin and a skybox + the models and scripts...

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Thank you Marco & Co. for the Racer Demo & Sou [Re: Pappenheimer] #35172
11/04/04 05:25
11/04/04 05:25
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

I want to thank for the Demo, too. I had fun to play it. Although I had less fun when my son (9 years old) could stop playing it - at MY computer!




LOL!!

but just out of curiosity, how old are you then, if i dare asking??

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Thank you Marco & Co. for the Racer Demo & Sou [Re: Helghast] #35173
11/04/04 07:25
11/04/04 07:25
Joined: Dec 2002
Posts: 1,866
B
b_102373 Offline
Senior Developer
b_102373  Offline
Senior Developer
B

Joined: Dec 2002
Posts: 1,866
It would be good if we could use the source though.

Marco, how long did it take to develop the cardemo [Re: b_102373] #35174
11/04/04 19:17
11/04/04 19:17
Joined: Jun 2003
Posts: 232
Germany
fernlicht Offline
Member
fernlicht  Offline
Member

Joined: Jun 2003
Posts: 232
Germany
Marco, how long did it take to develop the cardemo
specially the programming?

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