SHAKY-PARALLAX
especially pay attention for the magma at the end

could anybody give me an hint how this wobbling effect was done. I mean: to animate every single frame can't be the solution. maybe use a shader but I've only saw shader for three dimensional ENTITYs, but I use PANELs objects.

that's the non-animated parallax


best regards Tommy


An implemented second-rate idea is better than a good idea, which gathering dust in your brain.