BMAP* mytest = "test.bmp"; // with prue background color
PANEL* mypanel =
{
bmap = mytest;
flags = OVERLAY | SHOW; // OVERLAY is needed
}
void main()
{
d3d_autotransparency = 1; // not only black
level_load("");
camera.ambient = 100;
}
while, movie target bmap seems not be transparent, although the manual declares that
Quote:
The target bitmap for video streams can have any size, and can also be displayed with transparency or overlay flags.
here is my testing code
Code:
action myplay()
{
media_loop("123.avi", bmap_for_entity (my, 0), 100);
// The target bitmap for video streams can have any size,
// and can also be displayed with transparency or overlay flags.
set(my,OVERLAY); // useless!
}
void main()
{
d3d_autotransparency = 1;
level_load("");
camera.ambient = 100;
ent_create("black.bmp",vector(300,0,0),myplay);
}