Hi, I have a dumb question about bmap_process. You can give a Target and a Source map. The manual say's that you can get the targetmap through the "TargetMap" shader var. But how do I get the source map, the second map you can pass through bmap_process. MfG, Patrick
Thank you Follow up question: I have bitmap pointer that are no longer valid after some time. I use them to blend through some panel states with bmap_process. It seems, that the shader is still running after bmap_process and didn't like invalid pointer. "Can't create DX Texture" it constantly say's. Can somebody tell me how to stop the shader?