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Awesome Deferred Rendering (in Source SDK) #402061
05/29/12 16:32
05/29/12 16:32
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline OP
Expert
Rei_Ayanami  Offline OP
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Hey,

I just found (in my opinion) awesome video about a user-implemented deferred rendering solution for the Source SDK (Alien Swarm SDK).

I wish GS had something like this tongue

http://www.youtube.com/watch?v=bMjXx-KweIo

Regards,
Rei

Last edited by Rei_Ayanami; 05/29/12 16:32.
Re: Awesome Deferred Rendering (in Source SDK) [Re: Rei_Ayanami] #402062
05/29/12 17:05
05/29/12 17:05
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Someone, port this awesome stuff to GS for free! grin Make community a little bit more happier!


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Awesome Deferred Rendering (in Source SDK) [Re: 3run] #402065
05/29/12 17:30
05/29/12 17:30
Joined: Oct 2010
Posts: 346
USA
RealSerious3D Offline
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RealSerious3D  Offline
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Joined: Oct 2010
Posts: 346
USA
Yes! I would love to see lighting like this in GameStudio. And I wish WED would be as fluid for editing as that demo was!

Re: Awesome Deferred Rendering (in Source SDK) [Re: RealSerious3D] #402066
05/29/12 18:27
05/29/12 18:27
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Because 3DGS is totally capable of handling stuff that Source can handle.

Re: Awesome Deferred Rendering (in Source SDK) [Re: Cowabanga] #402067
05/29/12 18:33
05/29/12 18:33
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline OP
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Rei_Ayanami  Offline OP
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Probably, yeah. Source is a really old and bad engine.

Re: Awesome Deferred Rendering (in Source SDK) [Re: Cowabanga] #402073
05/29/12 19:21
05/29/12 19:21
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
Originally Posted By: Cowabanga
Because 3DGS is totally capable of handling stuff that Source can handle.
sarcasm? if so then i dont get it. A talented programmer could do this with a7. look at shade-c. It just takes perseverance which 99% of indies don't seem to have. Not that I'm much better lol.

Re: Awesome Deferred Rendering (in Source SDK) [Re: lostclimate] #402079
05/29/12 19:59
05/29/12 19:59
Joined: Oct 2010
Posts: 346
USA
RealSerious3D Offline
Senior Member
RealSerious3D  Offline
Senior Member

Joined: Oct 2010
Posts: 346
USA
And some of us (like me) are not programmers at all. So this is totally beyond me.

Re: Awesome Deferred Rendering (in Source SDK) [Re: RealSerious3D] #402090
05/29/12 21:10
05/29/12 21:10
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
Standard stuff, nothing really impressive imo. If you need it, switch the engine (C4 f.i.).

Re: Awesome Deferred Rendering (in Source SDK) [Re: Hummel] #402091
05/29/12 22:01
05/29/12 22:01
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
I think it will be easier to hire someone to implement this stuff, then switching the engine.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Awesome Deferred Rendering (in Source SDK) [Re: 3run] #402093
05/29/12 23:32
05/29/12 23:32
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
But not cheaper. GS is not made for the kind of projects which necessarily require such effects to be competitive. Otherwise it would offer basic optimization features like instancing.

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