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Skins in MED #402372
06/03/12 19:48
06/03/12 19:48
Joined: Nov 2006
Posts: 59
Alberta, Canada
Dveyee Offline OP
Junior Member
Dveyee  Offline OP
Junior Member

Joined: Nov 2006
Posts: 59
Alberta, Canada
Hi, I recently purchased a model which came with a colour, normal, spec, and height map. Does anyone know which order each map should go in MED so that shaders work properly? Also, are any extra skin settings required for the skin maps?

Thanks,
Dveyee


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Re: Skins in MED [Re: Dveyee] #402373
06/03/12 19:50
06/03/12 19:50
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

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Joined: Jul 2008
Posts: 2,107
Germany
Depends on the shader your using. Some shaders need effect maps in alpha channels too.

Last edited by rayp; 06/03/12 19:51.

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Re: Skins in MED [Re: rayp] #402374
06/03/12 19:59
06/03/12 19:59
Joined: Nov 2006
Posts: 59
Alberta, Canada
Dveyee Offline OP
Junior Member
Dveyee  Offline OP
Junior Member

Joined: Nov 2006
Posts: 59
Alberta, Canada
But for shaders that don't, they just won't use the maps in the alpha channels right? So if I understand correctly, there is no harm in attaching all the maps to the models?

Is there any particular shader that is often used for inanimate objects?


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