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Re: Lighting
[Re: rayp]
#402929
06/12/12 05:34
06/12/12 05:34
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chris_oat
Unregistered
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chris_oat
Unregistered
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for starters... try to add and
vec_set(sun_color,vector(50,50,50));
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Re: Lighting
[Re: fifoulein]
#402933
06/12/12 10:35
06/12/12 10:35
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chris_oat
Unregistered
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chris_oat
Unregistered
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ok, are we talking about static or dynamic light?
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Re: Lighting
[Re: ]
#402934
06/12/12 10:54
06/12/12 10:54
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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did you set the sun color / ambient color in WED to zero? (or near zero)
If its too low lighting is disabled.
POTATO-MAN saves the day! - Random
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Moderated by mk_1, Perro, rayp, Realspawn, Rei_Ayanami, rvL_eXile, Spirit, Superku, Tobias, TSG_Torsten, VeT
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