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Sky cube stretched when upgrading to A8? #403057
06/13/12 20:03
06/13/12 20:03
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline OP
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Germanunkol  Offline OP
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Joined: Jun 2006
Posts: 2,640
Earth
Can't find an answer in the manual, nor the forums...

Did something change with the sky cubes from A7 to A8?

They're suddenly stretched like this:



I'm using the newest shadeC. Maybe that's the reason as well... but boh_havoc hasn't found anything so far.


~"I never let school interfere with my education"~
-Mark Twain
Re: Sky cube stretched when upgrading to A8? [Re: Germanunkol] #403074
06/14/12 07:49
06/14/12 07:49
Joined: Apr 2008
Posts: 245
GameScore Offline
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GameScore  Offline
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Joined: Apr 2008
Posts: 245
try to build the level new with the wed

Re: Sky cube stretched when upgrading to A8? [Re: GameScore] #403087
06/14/12 09:31
06/14/12 09:31
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Posts: 1,438
Spain
I've never seen that problem, it could be related to shade-c as you said. Have you tried to create an empty scene with just the skycube on it?


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Sky cube stretched when upgrading to A8? [Re: painkiller] #403089
06/14/12 09:43
06/14/12 09:43
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
I had similar looking issue only when I used a sky model with a dds skin (and only for 1024, 512 was okay), that resulted in some reversed sides... but if it is a sky cube image then no idea.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Sky cube stretched when upgrading to A8? [Re: sivan] #403092
06/14/12 10:22
06/14/12 10:22
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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sometimes gamestudio gets problems if the skycube file doesn't end with "+6"
so i would check this first


Visit my site: www.masterq32.de
Re: Sky cube stretched when upgrading to A8? [Re: MasterQ32] #403093
06/14/12 10:44
06/14/12 10:44
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Bavaria, Germany
If nothing works you can create a cube in med, flip the normals and do a quick texture mapping and use this as sky.
(I'm using something similar to this)

Btw: do I see dynamic lens-flares on this screen wink ?

Last edited by Kartoffel; 06/14/12 10:44.

POTATO-MAN saves the day! - Random
Re: Sky cube stretched when upgrading to A8? [Re: Kartoffel] #403204
06/16/12 11:58
06/16/12 11:58
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
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BoH_Havoc  Offline
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Joined: Jun 2004
Posts: 655
to your left
If anyone else has this problem, here's the solution (you have to use DoTexture from the default.fx):
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=346909

@Kartoffel: Yes, have a look here http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=402670#Post402670 laugh


Shade-C EVO Lite-C Shader Framework
Re: Sky cube stretched when upgrading to A8? [Re: Kartoffel] #403232
06/16/12 19:21
06/16/12 19:21
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline OP
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Germanunkol  Offline OP
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Yay, it's working! laugh Thanks for all your replies guys!

And it's so pretty...

Originally Posted By: Kartoffel

Btw: do I see dynamic lens-flares on this screen wink ?

Lensflares? Why would we EVER want to use those? grin

Last edited by Germanunkol; 06/16/12 19:22.

~"I never let school interfere with my education"~
-Mark Twain

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