how i can change sky textures in c-script after level change?
I read that i must use ent_morph for this but i do not know how define type.
SKY sky_1 = {
type = "sky_day1.tga";
layer = 3;
scale_x = 0.30;
tilt = -20;
flags = CYLINDER | OVERLAY | SHOW;
}
SKY sky_2 = {
type = "sky_day2.tga";
layer = 4;
alpha = 40;
scale_x = 2.2;
speed_u = 15;
tilt = -200;
flags = DOME | OVERLAY | SHOW;
}