Hi, Is it possible to shift only one subskin of an entity? Is this even possiblie without using a shader? And, if not, is there a shader out with easy uv shift, that shift'sonly one skin?
I have an entity with different skins mapped to different parts of the mesh. Now I want to shift only the, let say "water part" of the skin. my.uv only shifts all skins and not only "entskinx".
Patrick
Re: uv shifting on one skin
[Re: jenGs]
#404502 07/10/1206:1207/10/1206:12
Well, this is perfectly possible with different scenarios. You can do this in one shader (assuming that you mix all textures in there) or you load a shader into the skin in MED, which behaves differently than the standard shader for that model.
How are you shading your model?
Re: uv shifting on one skin
[Re: HeelX]
#404512 07/10/1210:4607/10/1210:46
For now there are three different mesh groups with 3 different skins + map with a standart model material assigned. Nothing special. I played arround with some shaders and assigned them via ent_mtlset. But whenever I did this, the whole model appereance changed. Some parts lost there alpha. Some parts where shaded in different colors. Only the skin set in ent_mtlset was not affected.
If I assign a shader to one skin via ent_mtlset, to which skin is entskin1 pointing?
Re: uv shifting on one skin
[Re: jenGs]
#404537 07/10/1219:4007/10/1219:40