// if r==1 0.035 kb will be lost,
// and then if r==2 0.070 kb will be lost, can i Clear this TEXT object
// Remarks:
// Scene antialiasing settings in the 3D card settings menu can make bitmap fonts look blurry, depending on the 3D hardware and driver version. Use d3d_antialias for scene antialiasing.
// The TEXT struct is defined in include\atypes.h.
// Use txt_create() for creating a text object at runtime.
int r=2;
TEXT* text = txt_create(r,0);
int i;
for(i=0;i<r;i++){
(text->pstring)[i] = str_create("a");
}
text.flags = SHOW;
for(i=0;i<r;i++){
ptr_remove((text->pstring)[i]);
}
ptr_remove(text);