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Re: Are you creating a FPS? [Re: JibbSmart] #405131
07/24/12 10:45
07/24/12 10:45
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
I haven't played it yet, i don't even know if it is released, but ZombieU has a really nice idea of permadeath:
You die and respawn as a whole new character in a city full of zombies
So if you die you have to do all stuff again, find weapons, find some good spots, survive, ...


Visit my site: www.masterq32.de
Re: Are you creating a FPS? [Re: MasterQ32] #405136
07/24/12 11:56
07/24/12 11:56
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
DayZ does that, and it has been in Alpha (Beta?) for 2 months now.
Pretty nice concept.

The upcoming WarZ will also feature a hardcore modus.

Both games are zombie survival games in an open environment.

Re: Are you creating a FPS? [Re: Rei_Ayanami] #405229
07/26/12 13:10
07/26/12 13:10
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
My first project (Quake Planes) was a FPS and while I dont find it that fun to play it I did learned a lot from it. The way I see it is creating a doom (old school, like I did) like FPS is an fun way for beginners to learn some coding.

I agree that most shoot FPS games are to repetive & unoriginal. There some FPS gems though that are certaintly worth to try to remake them (read: being inspired by them), e.g. the more original & unique FPS games: Giants: Citizen Kabuto, Deus Ex etc.

Also sometimes it is worth to make a game merely of the gametype, e.g. Medal of Honor: Spearhead with the gametype Freeze Tag anyone?
freeze tag pic

FPS games can also be really immersive cause of the camera, namely handy for horror games.

Re: Are you creating a FPS? [Re: Reconnoiter] #405235
07/26/12 16:01
07/26/12 16:01
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Joined: Jan 2003
Posts: 4,305
Permanent Death (when relly for the whole game, not just the level) would slow down
The game a lot. The player would wander very carfully. Forcing in
Action scenes would make the Player feel cheated and unfair.

The classic fast FPS does not work with this. Unless its just an optional mode.

Re: Are you creating a FPS? [Re: Damocles] #405238
07/26/12 17:13
07/26/12 17:13
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Well I am prototyping an FPS for quite some time now... and it's nothing like modern shooters. It has/ should get old school low poly graphics, no autoheal, no military weapons, no cover system, non-linear levels and a free movement script, much like the Superku movement but in 3D.
I doubt that the game will ever get finished, but working on it from time to time is quite fun - and that's the most important part about it.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Are you creating a FPS? [Re: Superku] #405273
07/27/12 08:50
07/27/12 08:50
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Originally Posted By: Superku
working on it from time to time is quite fun - and that's the most important part about it.


some very wise words grin

Re: Are you creating a FPS? [Re: txesmi] #406447
08/20/12 13:12
08/20/12 13:12
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
Nothing at all is wrong with making a first person shooter, we spend too much time trying to say its difficult genre to succeed in when it really isn't. The problem is, the KIND of fps that people choose to make, most people tend to be going for the cod/bf styled game, which ofcourse is destined for failure but there's several routes to making a first person shooter that could be successful. I guess the problem mostly lies in the lack of innovation in design ideas of newbies taking on fps.

I assume most people that take on an fps are still trying to make it feel more solid than fps they've played, trying to fix the flaws they've seen in their favorite fps games, rather than just sitting down from day one and planning a simple game that focuses on the fun aspect, it only takes a couple elements to make an fps feel fun, ofcourse, not everyone knows what those elements are.

Re: Are you creating a FPS? [Re: darkinferno] #406449
08/20/12 16:06
08/20/12 16:06
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Originally Posted By: darkinferno
Nothing at all is wrong with making a first person shooter, we spend too much time trying to say its difficult genre to succeed in when it really isn't. The problem is, the KIND of fps that people choose to make, most people tend to be going for the cod/bf styled game, which ofcourse is destined for failure but there's several routes to making a first person shooter that could be successful. I guess the problem mostly lies in the lack of innovation in design ideas of newbies taking on fps.

I assume most people that take on an fps are still trying to make it feel more solid than fps they've played, trying to fix the flaws they've seen in their favorite fps games, rather than just sitting down from day one and planning a simple game that focuses on the fun aspect, it only takes a couple elements to make an fps feel fun, ofcourse, not everyone knows what those elements are.


*Hint* look ar Quake.
Quake is fun, and really simple!

Re: Are you creating a FPS? [Re: Ch40zzC0d3r] #406490
08/21/12 17:54
08/21/12 17:54
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Quote:
Nothing at all is wrong with making a first person shooter, we spend too much time trying to say its difficult genre to succeed in when it really isn't. The problem is, the KIND of fps that people choose to make, most people tend to be going for the cod/bf styled game, which ofcourse is destined for failure but there's several routes to making a first person shooter that could be successful. I guess the problem mostly lies in the lack of innovation in design ideas of newbies taking on fps.
, you nailed it wink.

Quote:
*Hint* look ar Quake.
Quake is fun, and really simple!

gamestudio 3d project, was my first project so dont expect too much blush

Last edited by Reconnoiter; 08/22/12 07:58. Reason: the ideas i had are better for third person
Re: Are you creating a FPS? [Re: Reconnoiter] #406514
08/22/12 12:50
08/22/12 12:50
Joined: Apr 2005
Posts: 795
U.S.A. Michigan
exile Offline
User
exile  Offline
User

Joined: Apr 2005
Posts: 795
U.S.A. Michigan
I say STFUAJMG

Shut
The
Fuck
Up
And
Just
Make
Games


Not to sound mean as you guys all bring up some great points. But the way I see it this isnt about making some AAA title that will bring us indi devs millions of dollars. Its about making games. Experiencing what it takes to make a FPS, RTS, Action game, etc, is what this is really about. Portfolio building if you will. Sure its cool if you wind up making the next minecraft, but lets be totally honest here, the chances of that happening are very very VERY small. I think the point I am trying to make is theres nothing wrong with making a genre game. Hell look at the movie industry. My first project was making a combo based Devil May Cry styled action game. The project got nowhere but I learned a lot. Now if I were to start up the project again, I know what I do/dont need to do in the planning phase.

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