@Grayson. Thanks that explains it quite a bit better. I do plan on getting myself a new graphics card when my wallet can support it, I am looking at the GeForce FX series that has both the pixel and vertex shaders at 2.0+. I'm not sure if I should go for the 5800 vs the 5600 though, the 5800 looks better at everything except memory, or should I move that to a different thread?
Anyway, to let you guys know what's up:
I was running before:
- TNT2 driver version 2.x.x.x (not sure exactly, just know it was 2 something)
- DX 9c
- A6.31 Comm
worked fine.
I think the problem was with compatibility issues between the new TNT2 drivers (4.5.2.3) and Directx. I am saying this because I uninstalled my Directx, rolled back my driver, and uninstalled 3DGS. I wanted to start from scratch. With DX9b, 2.x.x.x, and A6.0 comm. Worked fine.
I installed the updated drivers for my card, tried again and it worked fine. I installed A6.2 worked fine. I tried installing DX9c, but it didn't even d/l anything, but it did work fine before I tried installing the drivers for my card.
Since A6.31 won't work on anything lower than DX9c I am currently running on:
- TNT2 4.5.2.3
- Directx 9b
- A6.22 Comm
seems to be working ok, once I need to go to 6.31 I'll contact nVidia or get a better card.
For some reason it gives me an error running a level with a model I made in ms3d, weird, oh well, I can upload it for you guys to check out, but I'll save that for another topic or just work on it myself.
I guess my main problem all along was that I was running A6.31 but since my video driver would not recognize DX9c it was giving me the error message. By the way, when running A6.31 with only DX9b installed it gave me the
exact same message as when I was running DX9c on my new drivers, so I am assuming that if there is a "cannot use reference renderer" error and they are running DX9c, there must be a compatibitily issue with the drivers (at least that's what it looks like to me). If this is the case I think this info could help many people on the site. I have seen this prob a few times.
Thanks again guys for the info and the timely responses.