Has anybody tried running older A6 games on Windows 7 and Windows 8.
We have a few products my publisher is re-packaging and the games run fine, its only when you exit the game, we get the "Acknex has stopped working" windows error message. It leaves the users machine hung until task manager is started and the application closed.
A6.314 from memory is the version it is published with.
Weird thing is A5 games don't seem to have this issue??
Hope someone can help. (JCL any ideas)
Re: A6 "Acknex has stopped working" on win 7 and 8 beta.
[Re: Jethro]
#405263 07/27/1201:2807/27/1201:28
IMO, A6 has a low compatiblity with win7. This comment comes from after testing several A6 code projects. It is better to work at least A7 engine. Just like playing battlefield3 on a five years old PC seems tasteless.
Re: A6 "Acknex has stopped working" on win 7 and 8 beta.
[Re: BySharDe]
#405270 07/27/1208:4007/27/1208:40
it MIGHT be RISKY, but maybe you could try to update a project to the latest A6.6, to see if this problem still occurs
Last edited by Rackscha; 07/27/1208:40.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
Re: A6 "Acknex has stopped working" on win 7 and 8 beta.
[Re: Rackscha]
#408868 10/08/1218:0310/08/1218:03
Hey if anyone has any updated information about A6 acting weird in Windows7 systems, please post it here.
Im currently working in a project with A6.40 (I havenīt updated to A6.60 because I have the standard version and A6.60 has some issues with it) anyway, I would like to know if anyone have experienced any more issues with A6 and Windows7.