Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
0 registered members (), 900 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 3 1 2 3
Gamestudio 8.40 public beta #405415
07/30/12 14:19
07/30/12 14:19
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
A new Gamestudio update is available for a public beta test:

http://server.conitec.net/down/gstudio_8400.exe

New features of Gamestudio 8.40: augmented reality, cloth simulation, 3D mode for beam and streak effects, improvements for lite-C and the map compiler, and many new or improved engine functions. A detailed list can be found here:

http://manual.3dgamestudio.net/newfeatures8.htm

Install the update over your Gamestudio 8.30 version. Please report any problems to the bug forum.

Re: Gamestudio 8.40 public beta [Re: jcl] #405416
07/30/12 14:23
07/30/12 14:23
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
User
Iglarion  Offline
User

Joined: Jul 2004
Posts: 785
Serbia
Thanks a lot for the new update!!


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: Gamestudio 8.40 public beta [Re: Iglarion] #405423
07/30/12 15:59
07/30/12 15:59
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
thanks!


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Gamestudio 8.40 public beta [Re: painkiller] #405424
07/30/12 16:03
07/30/12 16:03
Joined: Nov 2011
Posts: 29
G
GreenDeveloper Offline
Newbie
GreenDeveloper  Offline
Newbie
G

Joined: Nov 2011
Posts: 29
yayyy thanks laugh


"Actually we are all Guybrush.." GreenDeveloper
Re: Gamestudio 8.40 public beta [Re: GreenDeveloper] #405432
07/30/12 20:50
07/30/12 20:50
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
The goodies pack contains an old version of "pathfinding.c". The function "ent_path_calculate_all()" has the following line of code (515):
var num_paths = 2;
that needs to be removed (because "num_paths" didn't exist back then).


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Gamestudio 8.40 public beta [Re: GreenDeveloper] #405434
07/30/12 21:03
07/30/12 21:03
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
cool. long awaited laugh


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Gamestudio 8.40 public beta [Re: sivan] #405437
07/30/12 21:28
07/30/12 21:28
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Finally, great!

Re: Gamestudio 8.40 public beta [Re: PadMalcom] #405453
07/31/12 10:46
07/31/12 10:46
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
The pathfinding script is nice, but it doesn't work reliable in some cases, or, optimization for near nodes is not always done: video link. Otherwise: nice script, Felix!

Re: Gamestudio 8.40 public beta [Re: HeelX] #405456
07/31/12 11:19
07/31/12 11:19
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thanks for the video. The second optimization bug should be fixed easily and I will see what I can do about the first bug. The worst solution that I can think of right now is that the user has to set a path skill (f.i. the 1st one) to non-zero when nodes are crucial and must not be skipped.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Gamestudio 8.40 public beta [Re: Superku] #405470
07/31/12 17:13
07/31/12 17:13
Joined: May 2008
Posts: 257
D
djfeeler Offline
Member
djfeeler  Offline
Member
D

Joined: May 2008
Posts: 257
Hello,

When I have install the new version, I have this error at the end of the install.



I test knights_on_wheels.c I have an error E1513 Script crash in car_noise.

I test reactiontest.c when a press just the key 5 I have an error malfunction w1501 Empty pointer in main.

Djfeeler

Last edited by djfeeler; 07/31/12 17:57.
Page 1 of 3 1 2 3

Moderated by  Matt_Coles 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1