New features of Gamestudio 8.40: augmented reality, cloth simulation, 3D mode for beam and streak effects, improvements for lite-C and the map compiler, and many new or improved engine functions. A detailed list can be found here:
The goodies pack contains an old version of "pathfinding.c". The function "ent_path_calculate_all()" has the following line of code (515): var num_paths = 2; that needs to be removed (because "num_paths" didn't exist back then).
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual
The pathfinding script is nice, but it doesn't work reliable in some cases, or, optimization for near nodes is not always done: video link. Otherwise: nice script, Felix!
Re: Gamestudio 8.40 public beta
[Re: HeelX]
#405456 07/31/1211:1907/31/1211:19
Thanks for the video. The second optimization bug should be fixed easily and I will see what I can do about the first bug. The worst solution that I can think of right now is that the user has to set a path skill (f.i. the 1st one) to non-zero when nodes are crucial and must not be skipped.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual