STRING* ChasisModel = ""; ENTITY* Chasis; VECTOR* ChasisPosition;
ChasisModel = "Chasis.mdl"; //Wheeled section axles = 3 //first axle Wheels[1] = "FrontWheel.mdl"; WheelParrent[1] = chasis; //second axle Wheels[2] = "RearWheel.mdl"; WheelParrent[2] = chasis; //third axle Wheels[3] = "RearWheel.mdl"; WheelParrent[3] = chasis;
function config_mygame() { #include "config.c" }
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