I came across this problem when using the shade_c terrain shader module, but its not a problem from shade_c;
The first skin: (skin0 in the manage skins panel in MED)
This works fine, it represents the overall texture for the terrain map, what it should look at a far away distance.
The next skins however, are displayed as tiles, as anyone that has used shade_c knows only the "masks" are needed as tiles.
My question is:
How do I configure each skin so each texture is displayed as it should be, some as tiles, and the others completely over?