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fast level designing #406594
08/25/12 06:48
08/25/12 06:48
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline OP
Serious User
PrenceOfDarkness  Offline OP
Serious User

Joined: Aug 2004
Posts: 1,305
New York
I've asked this question once before but I never got the answer I was looking for. I think it's because I wasn't clean on what I was looking for.

I'm working alone on a rpg and I'm almost done wit the programming and now I need to design the actual world the game will take place in. I'm not a very good artist but I've always been pretty good at those RTS world editor things.

My question is if something like that exists for 3dgs. I'm looking for something very simple aend that I can use to generate a decent (not amazing since I don't have the time for that) looking environments. I'm more interested in speed and ease of use and not so much wow factor. (What good is a great level editor if I never finish the game).


"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

Looking for a model designer
PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
Re: fast level designing [Re: PrenceOfDarkness] #406595
08/25/12 07:41
08/25/12 07:41
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
just take a look at sivans editor


Visit my site: www.masterq32.de
Re: fast level designing [Re: MasterQ32] #406602
08/25/12 12:27
08/25/12 12:27
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
yeah, good answer laugh

my editor is really a RTS editor like thing (it is designed to be an RTS editor, but currently a general tool), including some free models for an easy start. shorty: putting models easily onto terrain surface, they have different categories with different properties, plus featuring real-time adjustments of sky, camera, materials, terrain deformation and texture painting etc.

when the level is ready, you can compile it to .wmb, or use the editor's own file formats too. in the first case, just check the scripts in the levels subfolder of MapBuilder to get really the same result (there are some tricks), in the second case download the "new project package" scripts from my homepage, and check also the example projects how to use them. I will update these script packs soon to the latest version (maybe I add some new features before that).


Free world editor for 3D Gamestudio: MapBuilder Editor

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