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using models as walls - lighting problem #406642
08/26/12 16:12
08/26/12 16:12
Joined: Jul 2009
Posts: 28
N
Norby Offline OP
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Norby  Offline OP
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Joined: Jul 2009
Posts: 28
Sooo i need a little help...if I import a model from 3dsmax etc everything is fine EXCEPT THE LIGHTS.

Why are the models (the walls) are always BRIGHTER than the level blocks etc..??




Also why is light here when I turned off ALL lights even sun light???





I just dont understand how this lighting engine works in 3dgs. I checked the manual but there are very little info about that.

I dont want to use simple wed blocks all the time as level geometry -.-"

I want to create the walls/rooms in 3dsmax etc and than import the whole thing in WED.

But why are the models always brighter, and if i place a light in the room these "model walls" why dont affected by the light, why only the floor (which is a level block)???



Please HELP me to understand 3dgs lighting engine better. THANX!

Re: using models as walls - lighting problem [Re: Norby] #406662
08/27/12 08:11
08/27/12 08:11

C
chris_oat
Unregistered
chris_oat
Unregistered
C



EDIT: Didnt see the "Warez Kiddie".

Last edited by chris_oat; 08/27/12 08:12.
Re: using models as walls - lighting problem [Re: ] #406668
08/27/12 09:37
08/27/12 09:37
Joined: Jul 2009
Posts: 28
N
Norby Offline OP
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Norby  Offline OP
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Joined: Jul 2009
Posts: 28
Thanks for your help...JERK.

Re: using models as walls - lighting problem [Re: Norby] #406669
08/27/12 09:43
08/27/12 09:43
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Originally Posted By: Norby
Thanks for your help...JERK.

You really want help from us while using a cracked version and insulting us?


Visit my site: www.masterq32.de
Re: using models as walls - lighting problem [Re: MasterQ32] #406671
08/27/12 10:04
08/27/12 10:04
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
@Norby: In case you are using a cracked version. Go to the downloadpage and try the free version. Cracked gamestudio versions often show strange/odd behaviour, as they often use outdated betabuilds for the crack.

You should use a legal version anyway, with the free version, there is no reason for a starter to go to the drakside wink


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: using models as walls - lighting problem [Re: MasterQ32] #406673
08/27/12 10:14
08/27/12 10:14
Joined: Jul 2009
Posts: 28
N
Norby Offline OP
Newbie
Norby  Offline OP
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Joined: Jul 2009
Posts: 28
1. I never ever said I use a warez version -.-"....Some guy back than asked what version I use...i said A7 pro...than he said yoooo warez kiddie..you're only beginner and this software is too expensive blablablaa....next time I logged in I saw that warez kiddie bulls*hit....and I was "What the heck is wrong with these guys??" -.-"

2. I tried many cracked versions ages ago yes..but i realised that they all lack some functions...so i bought a original one..AFTER THAT I registrated here lol...and all the retards here are keep telling me I use warez just because I bought A7 pro...If I once buy someting I will buy the best version available not some random buggy previous versions...

3. The sad thing is I realised that A7 pro is till buggy lol...nevermind...

4. Dont post here if cant help dude...i dont want to read random jerks crying about how better they are cause they have enough money and bought the original version and other people dont...I have money too but I have no problem with warez users...I like warez too..but as I said I had to buy the A7 pro original version cause the bugs..SO shut...the ...f*ck....upppp

Re: using models as walls - lighting problem [Re: Norby] #406675
08/27/12 10:23
08/27/12 10:23
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
what version of A7 Pro?
perhaps you didn't make the last updates or so..


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: using models as walls - lighting problem [Re: Espér] #406678
08/27/12 11:00
08/27/12 11:00
Joined: Jul 2009
Posts: 28
N
Norby Offline OP
Newbie
Norby  Offline OP
Newbie
N

Joined: Jul 2009
Posts: 28
Version: 7.8

Anyway it shouldnt be any difference if i use 3dsmax meshes as walls, or wed blocks (considering the lights)?

Re: using models as walls - lighting problem [Re: Norby] #406680
08/27/12 11:08
08/27/12 11:08
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
there is a difference between models and level blocks
try to import your level into med and not using a model and you will be fine


Visit my site: www.masterq32.de
Re: using models as walls - lighting problem [Re: MasterQ32] #406684
08/27/12 12:25
08/27/12 12:25
Joined: Jul 2009
Posts: 28
N
Norby Offline OP
Newbie
Norby  Offline OP
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Joined: Jul 2009
Posts: 28
Why dont the model walls affected by the lights properly? Why only the level blocks?



EDIT: I solved one problem - the sunlight

I put this in the code: sun_light = 0; And it works.

Just didnt understand why dont turn it off automatically, when i set everytinhg to zero in WED. But in wed its only the Sun's color I changed not the power of it....

Last edited by Norby; 08/27/12 12:34.
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