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Re: using models as walls - lighting problem [Re: Norby] #406686
08/27/12 12:33
08/27/12 12:33
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
because models need dynamic lights for beeing affected, level blocks get precalculated lights (static ones with a high resulution, but "no" speed impacts)


Visit my site: www.masterq32.de
Re: using models as walls - lighting problem [Re: MasterQ32] #406687
08/27/12 12:47
08/27/12 12:47
Joined: Jul 2009
Posts: 28
N
Norby Offline OP
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Norby  Offline OP
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Joined: Jul 2009
Posts: 28
Uhh thanks for the info!


So its better if I use level blocks as walls? Or how do you make your levels?

Re: using models as walls - lighting problem [Re: Norby] #406688
08/27/12 12:58
08/27/12 12:58

C
chris_oat
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chris_oat
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C



so what exactly are you using right NOW in this moment? A7 Pro or A8 Free or what?

Re: using models as walls - lighting problem [Re: Norby] #406689
08/27/12 12:59
08/27/12 12:59
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
i don't make levels
i let others make me models ^^

no, just kidding
i'm a really bad mapper/modeler, so i mostly convert levels from other games
but i'm using models imported as level blocks (Just look at File->Import->...)
So you get a detailed level made with whatever but also with gamestudio lightmaps and so on...


Visit my site: www.masterq32.de
Re: using models as walls - lighting problem [Re: MasterQ32] #406690
08/27/12 13:17
08/27/12 13:17
Joined: Jul 2009
Posts: 28
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Norby Offline OP
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Norby  Offline OP
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"but i'm using models imported as level blocks (Just look at File->Import->...)"


Do you mean to import 3dsmax objects to MED and than u save it as MDL files? OR how do you do that models behave as level blocks (and can also affected by static lights etc)?

Last edited by Norby; 08/27/12 13:18.
Re: using models as walls - lighting problem [Re: Norby] #406691
08/27/12 13:22
08/27/12 13:22

C
chris_oat
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chris_oat
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Originally Posted By: Norby
...OR how do you do that models behave as level blocks (and can also affected by static lights etc)?
...

sure, a Guy who OWNS GameStudio Pro (What ever Version) AND 3dsMax (~3500$) would ask a question like that! Come on guys!

Re: using models as walls - lighting problem [Re: ] #406692
08/27/12 13:28
08/27/12 13:28
Joined: Jul 2009
Posts: 28
N
Norby Offline OP
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Norby  Offline OP
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Joined: Jul 2009
Posts: 28
Chris go trolling somewhere else! As u see there are not just jerks as you, some people like MasterQ32 are trying to help! And I really appreciate that!

Re: using models as walls - lighting problem [Re: Norby] #406693
08/27/12 13:32
08/27/12 13:32

C
chris_oat
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chris_oat
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C



Confess and we will help you.
Keep going like you do and i will troll you for the rest of my life!

Re: using models as walls - lighting problem [Re: ] #406694
08/27/12 13:36
08/27/12 13:36
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Norby, stop insulting other forum members.
You have proven that you are using a warez version and have no evidence to prove us wrong.

Consider this as a warning.

Re: using models as walls - lighting problem [Re: Rei_Ayanami] #406695
08/27/12 13:40
08/27/12 13:40
Joined: Jul 2009
Posts: 28
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Norby Offline OP
Newbie
Norby  Offline OP
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Joined: Jul 2009
Posts: 28
Where is your evidence that I'm using a warez version?

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