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Re: IceX3 - Alpha Version v0.1a [Re: oliver2s] #413412
12/13/12 15:12
12/13/12 15:12
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
For me it looked some kind of a texture blending problem, but I'm not sure laugh Anyway, I hope that you'll be able to fix it soon and keep this up! laugh


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Re: IceX3 - some news [Re: 3run] #416974
02/06/13 18:01
02/06/13 18:01
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Long time no update, but I still work every day on the editor.

I rewrote the whole terrain system and shader. Each terrain tile now "only" supports 4 detail textures, but different tiles can have different textures. This mean you now can have REALLY unlimited terrain textures WITHOUT performence loss or slow performence (per tile), because each terrain tile just renders 4 detail textures.

I also added bump mapping to the shader:



The detail textures are saved as atlas textures, because of the limitation of 4 material skins. Each atlas texture includes the detail diffuse map, the normal map and the specular map (as alpha channel):



This new terrain (shader) system works very well. And because the terrain tiles are very small (2400x2400 quants = ~60x60 meters), there's usually no need for more than 4 textures per tile.

Re: IceX3 - some news [Re: oliver2s] #417006
02/07/13 08:59
02/07/13 08:59
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
Serious User
gri  Offline
Serious User

Joined: Dec 2003
Posts: 1,225
germany
nice stuff..... can you give any releasedate and conditions ?


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: IceX3 - some news [Re: gri] #417008
02/07/13 09:38
02/07/13 09:38
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
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Joined: Aug 2002
Posts: 3,258
Mainz
I can't give any release date, but I plan to finish it the next 2 months. It will be for free.

Re: IceX3 - some news [Re: oliver2s] #417009
02/07/13 09:39
02/07/13 09:39
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
oliver2s@ thank you man. just for everything you've made so far.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: IceX3 - some news [Re: 3run] #417010
02/07/13 09:51
02/07/13 09:51
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
Nice man! Then please don´t forget a "donate" button!


Professional Edition
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Re: IceX3 - some news [Re: alibaba] #417011
02/07/13 09:53
02/07/13 09:53
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Originally Posted By: alibaba
Nice man! Then please don´t forget a "donate" button!


Maybe grin

Re: IceX3 - some news [Re: oliver2s] #417135
02/08/13 20:22
02/08/13 20:22
Joined: Sep 2003
Posts: 733
Whitefish, Montana
JazzDude Offline
User
JazzDude  Offline
User

Joined: Sep 2003
Posts: 733
Whitefish, Montana
I would use a Donate button.

Re: IceX3 - some news [Re: JazzDude] #417139
02/08/13 21:47
02/08/13 21:47
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
Serious User
gri  Offline
Serious User

Joined: Dec 2003
Posts: 1,225
germany
I bought IceX2 years ago. I thought Oli is a rich man now. laugh

Was a great pice of software. I got only in trouble with the default 3DGS water shader that mirrorred the paintmap. And yes I'm happy to see he is developing a new version.


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: IceX3 - some news [Re: gri] #417141
02/08/13 22:12
02/08/13 22:12
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Quote:
I got only in trouble with the default 3DGS water shader that mirrorred the paintmap.

That's just because the reflection view normally has the NOSHADER flag set.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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