Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (ozgur, TipmyPip, AndrewAMD), 1,209 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Help with Importing environment workflow. #407366
09/12/12 00:52
09/12/12 00:52
Joined: Sep 2012
Posts: 5
S
solidsnakejn Offline OP
Newbie
solidsnakejn  Offline OP
Newbie
S

Joined: Sep 2012
Posts: 5
Hello all.
I am new here and would like help from you guys. I'm developing a medieval town with several houses and would like to know the best way to export it to 3DGameStudio.
Can I export the whole environment?
I export each house individually and organizes them in engine?
What's the best way?
Thanks.

Re: Help with Importing environment workflow. [Re: solidsnakejn] #407491
09/13/12 20:24
09/13/12 20:24
Joined: Sep 2012
Posts: 5
S
solidsnakejn Offline OP
Newbie
solidsnakejn  Offline OP
Newbie
S

Joined: Sep 2012
Posts: 5
Anyone?

Re: Help with Importing environment workflow. [Re: solidsnakejn] #407494
09/13/12 20:43
09/13/12 20:43
Joined: Aug 2012
Posts: 14
Aquilis Offline
Newbie
Aquilis  Offline
Newbie

Joined: Aug 2012
Posts: 14
It would be better to export the models individually and place them in your map in WED. This way, the engine will load only the visible models, not the whole huge model, LOD chains could be applied and different properties and materials can be applied to each house.

Re: Help with Importing environment workflow. [Re: Aquilis] #407501
09/13/12 22:11
09/13/12 22:11
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
*signed* this is the best way you could choose. Also, if you have an very big enviroment you would break the 64k vertices "line". So you model can't be displayed in the Engine (DirectX limitation).

Regards Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Help with Importing environment workflow. [Re: rvL_eXile] #407504
09/14/12 01:03
09/14/12 01:03
Joined: Sep 2012
Posts: 5
S
solidsnakejn Offline OP
Newbie
solidsnakejn  Offline OP
Newbie
S

Joined: Sep 2012
Posts: 5
Thanks for the responses. Just do not get the 64K vertices. Correct me if I'm wrong but this would give approximately 20K tris? This is the limit for each model or the whole level?

Re: Help with Importing environment workflow. [Re: solidsnakejn] #407510
09/14/12 06:58
09/14/12 06:58
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
each model


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Help with Importing environment workflow. [Re: sivan] #407713
09/18/12 13:08
09/18/12 13:08
Joined: Sep 2012
Posts: 5
S
solidsnakejn Offline OP
Newbie
solidsnakejn  Offline OP
Newbie
S

Joined: Sep 2012
Posts: 5
Thank you all.
Here are some ups.



For every home I'm using only 1 2048x2048 texture. I still have to texturing the props. To the streets and sidewalks I'm thinking of using 1 map of 1024 or 512 each.
Now my concern is the maximum number of texture that I use in every level. Someone could me Reply?
Another thing is that I wanted to know is if you can change the diffuse colors of the textures in the engine. For example turn those walls white plaster in yellow (as in UDK. As seen at 2:20 minutes of video: http://youtu.be/0Mn7QPtS4cc?t=2m15s). So I would keep the same model without having to create a new texture, and thus save memory. Is It Possible?
Sorry so many questions but I can not get the answers in the documentation.

Last edited by solidsnakejn; 09/18/12 13:13.
Re: Help with Importing environment workflow. [Re: solidsnakejn] #407718
09/18/12 13:44
09/18/12 13:44
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
you can set and thus change different materials of each entity skin, so ambient, diffuse, specular, emissive are easily can be managed runtime


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Help with Importing environment workflow. [Re: sivan] #407765
09/19/12 04:47
09/19/12 04:47
Joined: Mar 2011
Posts: 16
VIC
R
Reillin Offline
Newbie
Reillin  Offline
Newbie
R

Joined: Mar 2011
Posts: 16
VIC
Those models look amazing

Re: Help with Importing environment workflow. [Re: Reillin] #407816
09/19/12 17:16
09/19/12 17:16
Joined: Sep 2012
Posts: 5
S
solidsnakejn Offline OP
Newbie
solidsnakejn  Offline OP
Newbie
S

Joined: Sep 2012
Posts: 5
Originally Posted By: Reillin
Those models look amazing


Thanks! grin

Someone could help me with the questions?


Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1