is it possible to save the entityskin with the actual shader effect in a bmap? i mean i have a entyti with a crome effect and i want to create a new bmap and write and save the skin with this effect in the new bmap?
I don't have experience with it so I can't help you further, but it looks like you will have to use bmap_to_format and then you can save it with bmap_save into a bmp file which you can then manually set as entity skin.