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publish problem #407990
09/23/12 08:06
09/23/12 08:06
Joined: Jan 2010
Posts: 150
iran - tehran
F
flatron Offline OP
Member
flatron  Offline OP
Member
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Joined: Jan 2010
Posts: 150
iran - tehran
HI
I have a problem and hope someone has any experiance:
i made a small game by physic and when i run by sed, every thing is ok but when i publish project,i have some error.
every thing is ok but pXent_setcollisionflag return 0 that means it cant do and has problem.
i check two entity pointer to valid(not NULL) but i have problem.
can any one gess why?

Re: publish problem [Re: flatron] #407992
09/23/12 08:35
09/23/12 08:35
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
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Joined: Oct 2011
Posts: 1,082
Germany
You have ALL physX dlls?
If your not sure, look in C:\Program Files (x86)\GStudio8\acknex_plugins and copy them all wink

Re: publish problem [Re: Ch40zzC0d3r] #407994
09/23/12 09:02
09/23/12 09:02
Joined: Jan 2010
Posts: 150
iran - tehran
F
flatron Offline OP
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flatron  Offline OP
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Joined: Jan 2010
Posts: 150
iran - tehran
yes
other part of physx runs.
just pXent_setcollisionflag return 0.

Re: publish problem [Re: flatron] #408018
09/23/12 20:08
09/23/12 20:08
Joined: Jan 2010
Posts: 150
iran - tehran
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flatron Offline OP
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flatron  Offline OP
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Joined: Jan 2010
Posts: 150
iran - tehran
I found that some variables like time_effects are valid just in development version.
1- how can i notice that game run in dev mode (run by sed) or run by published exe?
2- is there any diffrece between dev mode and publish mode?

Re: publish problem [Re: flatron] #408026
09/24/12 00:02
09/24/12 00:02
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Joined: Jan 2002
Posts: 4,225
Germany / Essen
1. You can check the run_mode variable: http://www.conitec.net/beta/run_mode.htm
2. Some statistic variables do not get updated, but that's it pretty much I guess.


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