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Model problems - what could I be doing wrong/ #408248
09/28/12 05:48
09/28/12 05:48
Joined: Oct 2008
Posts: 7
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sfzapgun Offline OP
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sfzapgun  Offline OP
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Joined: Oct 2008
Posts: 7
I converted a animated FBX file to MDL and manage to import it into my level in the WED, and it looks like its going to work, but when I build and render I get the message "can't open zombi.mdl"

Any ideas?

It is textured with a bmp, which previews ok in WED. The level and the player model render normally, but no zombi model.

Last edited by sfzapgun; 09/28/12 05:49.
Re: Model problems - what could I be doing wrong/ [Re: sfzapgun] #408250
09/28/12 06:53
09/28/12 06:53
Joined: Apr 2008
Posts: 245
GameScore Offline
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GameScore  Offline
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Posts: 245
the engine dont find your zombi.mdl, make sure that your zombi mdl is in your work/model folder

Re: Model problems - what could I be doing wrong/ [Re: GameScore] #408255
09/28/12 08:21
09/28/12 08:21
Joined: May 2010
Posts: 117
Germany , Dortmund
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Bone Offline
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Bone  Offline
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Germany , Dortmund
If your model is in a seperate folder you have to define the folder name in your script like this

#define PRAGMA_PATH "models"
#define PRAGMA_PATH "models\zombies"

Re: Model problems - what could I be doing wrong/ [Re: Bone] #408267
09/28/12 12:22
09/28/12 12:22
Joined: Oct 2008
Posts: 7
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sfzapgun Offline OP
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sfzapgun  Offline OP
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Joined: Oct 2008
Posts: 7
Ah, okay, moving the model worked. I thought that if you imported a model from somewhere else the engine would automatically know where it is when it was ready to use it.


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