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Starting popup #408755
10/06/12 19:46
10/06/12 19:46
Joined: Oct 2012
Posts: 20
Lithuania, Kaunas
TerraCratis Offline OP
Newbie
TerraCratis  Offline OP
Newbie

Joined: Oct 2012
Posts: 20
Lithuania, Kaunas

Hi all,
I just started with gamestudio3d and want to know: Or its possible to not display this starting "popup" (<<--image) when compiled to exe. If yes, then in witch edition?
Thanks for answers.
// Sorry for my english.


Sorry for my english smirk
Re: Starting popup [Re: TerraCratis] #408756
10/06/12 20:00
10/06/12 20:00
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
Expert
Tempelbauer  Offline
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
Pro Edition
Start the engine with -nwnd command line option

Re: Starting popup [Re: Tempelbauer] #408771
10/07/12 01:16
10/07/12 01:16
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
That does not look like a legal version to me...


Always learn from history, to be sure you make the same mistakes again...
Re: Starting popup [Re: Uhrwerk] #408775
10/07/12 10:33
10/07/12 10:33
Joined: Oct 2012
Posts: 20
Lithuania, Kaunas
TerraCratis Offline OP
Newbie
TerraCratis  Offline OP
Newbie

Joined: Oct 2012
Posts: 20
Lithuania, Kaunas
I dont know its legal or not, its from compiled rpgmovement demo.
Thanks for answer Tempelbauer wink


Sorry for my english smirk
Re: Starting popup [Re: TerraCratis] #408786
10/07/12 14:04
10/07/12 14:04
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
question to this..
how to start a ready compiled game with -nwnd?

including a wdl before compiling isn´t working for me. And including it after compiling is really a bad solution to fix that..


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
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Re: Starting popup [Re: Espér] #408787
10/07/12 14:10
10/07/12 14:10
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Espér@ why don't you try to create a .bak file that run's compiled .exe with a command line?
George used that way to launch all of his multiplayer tutorial demos, here is something for you:
Originally Posted By: George
Back to our workshop: all my examples are started using batch files, which are nothing more than regular text files that end with a .bat extension and contain some commands. Here's the content of server.bat:

multiplayer1.exe -sv -cl


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Re: Starting popup [Re: TerraCratis] #408788
10/07/12 14:53
10/07/12 14:53
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
Originally Posted By: TerraCratis
I dont know its legal or not, its from compiled rpgmovement demo.

Then I have to apologize. Sorry, TerraCratis.


Always learn from history, to be sure you make the same mistakes again...
Re: Starting popup [Re: 3run] #408789
10/07/12 14:53
10/07/12 14:53
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
@Espér: Just create your own starter definition.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Starting popup [Re: Superku] #408832
10/08/12 12:29
10/08/12 12:29
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt


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