Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, Quad), 608 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
how to load a texture into MED #408985
10/10/12 01:39
10/10/12 01:39
Joined: Jan 2006
Posts: 33
California
Amanda_Dearheart Offline OP
Newbie
Amanda_Dearheart  Offline OP
Newbie

Joined: Jan 2006
Posts: 33
California
OK, guys.

I successfully imported an heightmap (created using a simple image editor (GIMP)) into MED. My next step is how to place the textures into the proper places (grass for grassy areas, sand for cliffs, brown colored rocky textures for cliffs and mountains, etc.) and import them into MED.

Would anyone advise to better using terrain creating software like l3DT or Terragen.


Prepare to be assimilated. Resistance is futile

Amanda Dearheart

Business E-mail : cjw.roberson@gmail.com
Re: how to load a texture into MED [Re: Amanda_Dearheart] #408993
10/10/12 06:36
10/10/12 06:36

C
chris_oat
Unregistered
chris_oat
Unregistered
C



For that you need a Terrain-Shader and atleast the Commercial Licence.
GS offers its own Shader, which blends between your Textures according to your blendmap.
There are also some other Terrain-Shaders around this FOrum, try to search for it!
about your second question: as far as i know, you can only export a hightmap out of external software such as Terragen or as i using it EarthSculpur (ES) and import it into MED.
In ES you can also export the mesh with your desired vertices number, but that works only for models not terrain as its not a regular grid.

Re: how to load a texture into MED [Re: ] #409004
10/10/12 09:58
10/10/12 09:58
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
no Commercial needed for the terraintex.fx which is a fixed function effect. it utilizes alpha blending of in theory unlimited textures, but textures can't be painted in MED. you can export .hmp in this format by a free terrain editor called PnP Terrain Editor. my editor also includes support for this, and features terrain deformation and texture painting (but currently can't save modified textures into .hmp, only as separate files, but it's only a few clicks in MED afterwards, or can be loaded runtime easily). if you need realistic terrains, in my opinion the best to use L3DT.

as I remember GED offers terrain editing utilities including deformation and taxture painting, but number of textures limited. but I've always got a crash when used GED...


Free world editor for 3D Gamestudio: MapBuilder Editor

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1