Hi,
I need a method to extract the lightmap of blocks.
Because I don't know any function to access the lightmap of a block, I have to use a shader. My shader knowledge is ... äh weak. I only wrote Post Porcessing shader in combination with bmap_process. But I can't use this either, because blocks are not exposed as entities, arn't they?
I need to copy the lightmap information into another bitmap and I have no Idea about object shaders.
Any tipps?
Greetings,
patrick