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Released ! - ASM DX8+ A6.22.0 Water Shader #35929
11/09/04 18:57
11/09/04 18:57
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
Serious User
Steempipe  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Different entity... so different thread.

Here is a version that is ASM for use with DX8.1+ and
that will build with GStudio A6.22.0

Steempipe-WaterShader_ASM.zip Approx 1.66 MB

/******************************************************
Water Shader for 3DGameStudio - DX8 ASM Version

By: Eric Hendrickson-Lambert (Steempipe)

v11.09.04.1

11/09/04: Cleaned up code for release.

Note: Pixelshader1.1 & DX8.1 Runtimes needed.

It will take experimenting with
scaling, shifting, etc~ depending on
what normalmap is used. The ripple
code is still in very early stages.

-This is the ASM version that will build
with A6.22.0

If used, credit would be nice... these take alot
of time to work out. Thanks.

******************************************************/



Re: Released ! - ASM DX8+ A6.22.0 Water Shader [Re: Steempipe] #35930
11/22/04 08:12
11/22/04 08:12
Joined: Dec 2003
Posts: 114
Pompano Beach,Florida USA
I
I_AM_DEFIANT Offline
Member
I_AM_DEFIANT  Offline
Member
I

Joined: Dec 2003
Posts: 114
Pompano Beach,Florida USA
Awesome effect, I'm running a geforce fx 6800, and works great. i see what you
mean with cube maps, seems to tile the reflection. Keep up the good work!

***Defiant***


defiant@zovera.com A_6 commercial 6.4.2 DirectX 9.0c p4 3.4 geforce 6800 ultra 256 mb 470 mhz forceware version 81.95
Re: Released ! - ASM DX8+ A6.22.0 Water Shader [Re: I_AM_DEFIANT] #35931
11/22/04 08:34
11/22/04 08:34
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
Is there anyway to add true reflections???

Re: Released ! - ASM DX8+ A6.22.0 Water Shader [Re: MMike] #35932
11/22/04 11:24
11/22/04 11:24
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
sure it can be done with render to texture..

Re: Released ! - ASM DX8+ A6.22.0 Water Shader [Re: Matt_Aufderheide] #35933
11/22/04 11:38
11/22/04 11:38
Joined: Oct 2003
Posts: 151
Watseka, Illinois
M3PHiSTOPH3L3S Offline
Member
M3PHiSTOPH3L3S  Offline
Member

Joined: Oct 2003
Posts: 151
Watseka, Illinois
how about for us non-pro users?

I find it to be a pain not having render to texture in comm. (its not like I'm gonna spend another few hundred dollars for just that one feature when I can go without the others)

M3PHiSTO


"you give me the reason, you give me control, i gave you my purity, my purity you stole, did you think i wouldn't recognize this compromise? am i just too stupid to realize?" - Trent Reznor (NiN) Yahoo Messager ID: SHATT3R3DFA1TH
Re: Released ! - ASM DX8+ A6.22.0 Water Shader [Re: Matt_Aufderheide] #35934
11/23/04 07:33
11/23/04 07:33
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
But how can the render be rendered..lol..lIke
I have tryed once..and the render image did not fit the Cam.. it was like bad scaling..can you share ur code.. it would be very pleasant .



Thx

Re: Released ! - ASM DX8+ A6.22.0 Water Shader [Re: MMike] #35935
11/24/04 09:56
11/24/04 09:56
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
i havent got any code.. im just saying it can be done.,


Sphere Engine--the premier A6 graphics plugin.
Re: Released ! - ASM DX8+ A6.22.0 Water Shader [Re: Matt_Aufderheide] #35936
11/26/04 23:08
11/26/04 23:08
Joined: Jun 2003
Posts: 1,017
Germany
T
Thomas_Nitschke Offline
Senior Developer
Thomas_Nitschke  Offline
Senior Developer
T

Joined: Jun 2003
Posts: 1,017
Germany
Yeah maybe Steempipe or one of you other shader gurus coud combine this water shader with XeXes' mirror plugin?

Last edited by The Matrix; 11/26/04 23:10.

Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?
Re: Released ! - ASM DX8+ A6.22.0 Water Shader [Re: Thomas_Nitschke] #35937
11/27/04 01:51
11/27/04 01:51
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
Serious User
Steempipe  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
That mirror plugin looks cool.. However, I could not sort out the information contained in that thread and whether it's avail.

Re: Released ! - ASM DX8+ A6.22.0 Water Shader [Re: Steempipe] #35938
11/27/04 05:04
11/27/04 05:04
Joined: Oct 2003
Posts: 2,194
Saturn
Metal_Thrasher Offline
Expert
Metal_Thrasher  Offline
Expert

Joined: Oct 2003
Posts: 2,194
Saturn
Radeon ATI 9600
Not looking good.
The one on your site (at the top of the water shaders page) that one works fine.


-Johnny Thrash
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