LPD3DXEFFECTCOMPILER pEffectCompiler = NULL;
LPD3DXBUFFER pEffect = NULL;
hr = D3DXCreateEffectCompiler(
content,len,
NULL, // defines
&includeManager, // includes
D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY,
&pEffectCompiler,NULL);
if(SUCCEEDED(hr))
hr = pEffectCompiler->CompileEffect(
D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY,
&pEffect,NULL);
if(!SUCCEEDED(hr) || !pEffect)
... // show error box