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A Normalmapping Demo #35944
11/10/04 07:38
11/10/04 07:38
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
Serious User
Steempipe  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
//Edited title and desc.... misidentified as bumpmapping.//

===========================================================================
A small demo where we normalmap a model, and alter the lighting in realtime.
===========================================================================

Built: 11/9/04

Sourcecode: Not included

Needs:
-Pixelshader.1.4 or better, otherwise the engine exits.
-DX9.00c Runtimes


Eric Hendrickson-Lambert (Steempipe)

=================================================================

Download Zip - 2.79 MB






Last edited by Steempipe; 11/10/04 10:48.
Re: A Bumpmap Demo [Re: Steempipe] #35945
11/10/04 08:22
11/10/04 08:22
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
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Steempipe  Offline OP
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Joined: Dec 2003
Posts: 1,097
Maryland, USA
Progress is going good this evening:

Now we get Ambient lightcolor from the Engine.



As well as a variable for specular highlights...



Re: A Bumpmap Demo [Re: Steempipe] #35946
11/10/04 09:04
11/10/04 09:04
Joined: Oct 2002
Posts: 815
NY USA
R
Red Ocktober Offline
Developer
Red Ocktober  Offline
Developer
R

Joined: Oct 2002
Posts: 815
NY USA
Loooking good Steem... worked fine on Radeon9200/WinXP/DX9C machine...

what about multiple dynamic lights... how many dynamic lights will the shader accept so far?


--Mike

Re: A Bumpmap Demo [Re: Red Ocktober] #35947
11/10/04 09:17
11/10/04 09:17
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
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Steempipe  Offline OP
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Joined: Dec 2003
Posts: 1,097
Maryland, USA
That is what I will exploring a little later tonight. Multiple light sources...

Re: A Bumpmap Demo [Re: Steempipe] #35948
11/10/04 09:53
11/10/04 09:53
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

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Nadester  Offline

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Posts: 2,813
U.S.
Link dead mate.


--Eric
Re: A Bumpmap Demo [Re: Nadester] #35949
11/10/04 10:22
11/10/04 10:22
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
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Joined: Sep 2004
Posts: 1,214
Austin, Texas
The link seems to work for me.

It looks awsome. Nice work Steempipe.
I can't wait for the source code of something like this.

Last edited by humansandbag; 11/10/04 10:40.
Re: A Bumpmap Demo [Re: Josh_Arldt] #35950
11/10/04 10:23
11/10/04 10:23
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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Drew  Offline
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Posts: 1,276
trapped in a paper bag
WOW, very cool... is this the same as normal mapping?
Or just greyscale based bumping?

Re: A Normalmapping Demo [Re: Drew] #35951
11/10/04 10:42
11/10/04 10:42
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
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Steempipe  Offline OP
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Joined: Dec 2003
Posts: 1,097
Maryland, USA
Drew: It is normalmapping... Thread title is a slip-up.

Got alot of exploring to do with it before the code is ready to post.

Edited: thread title to reflect effect as normalmapping.

Last edited by Steempipe; 11/10/04 10:51.
Re: A Bumpmap Demo [Re: Steempipe] #35952
11/10/04 11:15
11/10/04 11:15
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

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Nadester  Offline

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Joined: Jul 2002
Posts: 2,813
U.S.
Ahhh.. works now. Looks really cool!


--Eric
Re: A Bumpmap Demo [Re: Nadester] #35953
11/10/04 12:35
11/10/04 12:35
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
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Joined: Jul 2002
Posts: 5,181
Austria
very nice (allthough the model could be a little better ).
I really like how the shaders progress thanks to forum members like you.

very nice


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
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