Good morning,

I want to save an entity as a X file with the function
D3DXSaveMeshToX.
For this I need the D3DXMATERIAL of the entity. How can I get this? I didnt find any function in the manual.

Help me, please laugh

Edit: There are some data types which I need to use D3DXSaveMeshToX but they are not defined. I dont know
how to implement all of them
I think its not my level. grin
An answer would be nice anyway.

Have a nice day



Last edited by Bone; 12/02/12 09:04.