oh, that was easy, found it already tongue

in the function:
Code:
void load_bmap_load(STRING* levelname)


look for these 2 variables:
Code:
var level_width = bmap_width(level)-1;
var level_height = bmap_height(level)-1;



remove both the -1 from it, so it becomes:
Code:
var level_width = bmap_width(level);
var level_height = bmap_height(level);



And it works again then laugh

Sorry about that!
regards, D.


Formerly known as dennis_fantasy
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