Here, a big list of really astonishing WebGL demos
http://mrdoob.github.com/three.js/There are many points that just stand out.
-it loads super fast
-no plugins required (unlike Unity, Flash or Java). Basically everyone with a modern browser can
see the media
-has great 3D tech (I especially like the rendered Head)
http://mrdoob.github.com/three.js/examples/webgl_materials_bumpmap_skin.html-no weird and distracting confirmation Popup
-works on all major platforms PC, Tablets, Mac and Linux (ok, not shure about Mac)
Is JS + WebGl the better playground for Indy games?
If you have some projects on your homepage, you can show
them off instantly. Wich is much more user friendly than
a download or requiring some weird Unity plugin hassle.
Im shure there will be exporters for WebGL from engines like
Unity in the future, to also cover the
development environment.
An additional advantage is, that it is naturally running online.
This makes it not a stretch to require a registered login when
selling the game and reuiering user authorisation.
With binding part of the gamelogic online to a server, it also has a very good
copy protection.