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bood effect / blut effect #413655
12/16/12 09:27
12/16/12 09:27
Joined: Nov 2012
Posts: 32
T
thorus Offline OP
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thorus  Offline OP
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Joined: Nov 2012
Posts: 32
hi leute, bin gerade am rumtüfteln wie ich nen blut effect am gegner erzeuge wenn ich ihn mit meinen c_trace schlag treffe, hat villeicht einer n kleines script oder n tipp oder so?
danke schonmal!

hi guys, i searching for a blood effect wich show when i hit the enemy with my c_trace hit, anyone have a little script or an idea how it could work? thanks!

Re: bood effect / blut effect [Re: thorus] #413656
12/16/12 09:33
12/16/12 09:33
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
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Iglarion  Offline
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Joined: Jul 2004
Posts: 785
Serbia
Try this one blood effect

Re: bood effect / blut effect [Re: Iglarion] #413657
12/16/12 09:42
12/16/12 09:42
Joined: Nov 2012
Posts: 32
T
thorus Offline OP
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thorus  Offline OP
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Joined: Nov 2012
Posts: 32
hy, thanks but all the download links are dead smirk

Re: bood effect / blut effect [Re: thorus] #413660
12/16/12 09:49
12/16/12 09:49
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
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Iglarion  Offline
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Joined: Jul 2004
Posts: 785
Serbia
Try this link blood effect


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RPG project - The Battle For Forgol 92.75%
Re: bood effect / blut effect [Re: Iglarion] #413662
12/16/12 10:21
12/16/12 10:21
Joined: Nov 2012
Posts: 32
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thorus Offline OP
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thorus  Offline OP
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Joined: Nov 2012
Posts: 32
thanks that link works, did i need for this script the extra or com version of 3ds? couse i get error messages

Re: bood effect / blut effect [Re: thorus] #413663
12/16/12 10:25
12/16/12 10:25
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Posts: 5,370
Caucasus
thorus@ it would be really nice, if you could tell us what kind of a problem you get. For me this works without any errors, and I really think, that it should work with free version, as there is nothing complex in it.


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Re: bood effect / blut effect [Re: 3run] #413666
12/16/12 10:36
12/16/12 10:36
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

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Realspawn  Offline

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Joined: Jul 2001
Posts: 4,801
netherlands
goto my place and download the zombie kill workshop it uses
blood fx


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: bood effect / blut effect [Re: 3run] #413668
12/16/12 10:37
12/16/12 10:37
Joined: Nov 2012
Posts: 32
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thorus Offline OP
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thorus  Offline OP
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Posts: 32
okay, when i hit left mouse it says; Decal:Unsupported feature (Malfunction W1192)

when i hit again it say; Error E1513 Script crash in sc_placedecal_fx;
i have atm free version

Re: bood effect / blut effect [Re: thorus] #413669
12/16/12 10:43
12/16/12 10:43
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Posts: 5,370
Caucasus
Realspawn@ no, it doesn't use any .fx files, at least the version you have is different from what we have here.

thorus@ I got it, problem is, that this demo uses decals, but free version doesn't support them. Do this:
Code:
// place decal function
function sc_placedecal_fx(var scale) 
{
/*
	if(you!=NULL){
		PARTICLE* p = ent_decal(you,decal_img,scale+random(scale/2),0); // place a random sized decal at the hit entity 
		p.lifespan = 100;

	}
*/
}

Just find this function in "blood.c", and replace them!


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: bood effect / blut effect [Re: 3run] #413672
12/16/12 10:46
12/16/12 10:46
Joined: Nov 2012
Posts: 32
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thorus Offline OP
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thorus  Offline OP
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Joined: Nov 2012
Posts: 32
thanks to all, but now i think i will buy the commercial version of 3dgs couse i love it laugh and i like to usw shaders, i think then i would be work, thanks guys!

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