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Rally project Demo #414421
01/01/13 20:38
01/01/13 20:38
Joined: Jan 2010
Posts: 150
iran - tehran
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flatron Offline OP
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iran - tehran
Hi
"Art of Speed" is a racing game project that have been developed by "tasvir garan e roya" company .This is a project demo :
http://www.youtube.com/watch?v=APFrEggJlis&feature=plcp


some detail:
this is made by 3dgame studio A8
it has 10 tracks and 10 cars and happens in Iran.
each car has 4 type of body kit. and it's menu is made in flash and rendered in game.

Re: Rally project Demo [Re: flatron] #414424
01/01/13 21:35
01/01/13 21:35
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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professionnal quality laugh

How many people is in the team to make the game ?
What shader do you use for cars ?
What means menus in flash , because A8 don't uses Flash system ?

Re: Rally project Demo [Re: ratchet] #414427
01/02/13 00:02
01/02/13 00:02
Joined: Apr 2005
Posts: 653
Germany
D
Det Offline
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Det  Offline
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Germany
Looks good not like Need for speed but the cars are good . Maybe in a Town it looked much better as in a Desert.


Wissen ist macht.
Nichts wissen macht auch nichts.

A7.86
Re: Rally project Demo [Re: Det] #414428
01/02/13 01:07
01/02/13 01:07
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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İstanbul, Turkey
Looks nice. Track looks alot less detailed than the cars but i guess it's wip right now.

@ratchet: there is countless ways to render flash in-game, i once posted a video at A7 times, it was using a chromium to render flash but, still you had flash working on a terrain texture.


3333333333
Re: Rally project Demo [Re: Quad] #414456
01/02/13 15:35
01/02/13 15:35
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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Germany
Just amazing. Very good looking wip.
I always wanted to know how maps made for race games. Is it one huge map ?

Do u plan damage models for the cars ?


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Rally project Demo [Re: Quad] #414467
01/02/13 18:09
01/02/13 18:09
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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Originally Posted By: ratchet
professionnal quality laugh

How many people is in the team to make the game ?
What shader do you use for cars ?
What means menus in flash , because A8 don't uses Flash system ?


Originally Posted By: Quad
Looks nice. Track looks alot less detailed than the cars but i guess it's wip right now.

@ratchet: there is countless ways to render flash in-game, i once posted a video at A7 times, it was using a chromium to render flash but, still you had flash working on a terrain texture.


it says right on it the assets are made with flash but rendered in 3dgs. He just used flash I'm guessing because vector drawing makes button design easier. im guessing he just ported it as a png or something like that.

Re: Rally project Demo [Re: lostclimate] #414481
01/03/13 01:15
01/03/13 01:15
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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Why isn't this in Showcase with screenshots... it looks really promising.

Re: Rally project Demo [Re: rayp] #414487
01/03/13 09:11
01/03/13 09:11
Joined: Jan 2010
Posts: 150
iran - tehran
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flatron Offline OP
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flatron  Offline OP
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iran - tehran
Thanks!

Originally Posted By: ratchet
professionnal quality laugh
How many people is in the team to make the game ?
What shader do you use for cars ?
What means menus in flash , because A8 don't uses Flash system ?


we are a team (about 12 person) 4 fulltime and 8 halftime
and about flash: in this game we made a dll for A8 that:
1-rendered a swf scene and send it as a texture to engine
2-send mouse and keyboard to flash
3-set and get variables in flash
4-flash can run gs functions

menu is made fully in flash.it had many advantage for us because we hired a flash designer and he can implement the menu completely without knowing about engine
if some one need this dll send me a pm


Originally Posted By: rayp
Just amazing. Very good looking wip.
I always wanted to know how maps made for race games. Is it one huge map ?
Do u plan damage models for the cars ?


no,we divide level to some parts. but because of gamestudio lighting system,we have so many problem to have a good looking level.
in this version we don't have damage system

Re: Rally project Demo [Re: flatron] #414502
01/03/13 13:40
01/03/13 13:40
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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rayp  Offline

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Germany
Quote:
no,we divide level to some parts. but because of gamestudio lighting system,we have so many problem to have a good looking level.
Thats why iam asking grin my guess was that u split the maps, hard job with the lightning youre right.

May i ask what your framerate is on full game action ?


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Rally project Demo [Re: rayp] #414534
01/03/13 23:09
01/03/13 23:09
Joined: Jan 2010
Posts: 150
iran - tehran
F
flatron Offline OP
Member
flatron  Offline OP
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Joined: Jan 2010
Posts: 150
iran - tehran
Originally Posted By: rayp
Quote:
no,we divide level to some parts. but because of gamestudio lighting system,we have so many problem to have a good looking level.
Thats why iam asking grin my guess was that u split the maps, hard job with the lightning youre right.

May i ask what your framerate is on full game action ?


about 30 fps on a medium computer.
for setting lights we had many problem because level shader and objects shaders and car shaders must be sync.
finally,we made some shader (with different elements) that can produce same color and light for all objects in game by sun color and light in level

and there is a postprocess shader that add brightness/contrast/saturations to final scene .

lights and memory management is hardest part of project.
we have 10 cars and each has 4 body kit and each has 6 bodypaints so there are 10*4*6=240 bodypaints in 2048*2048 pixels. user can see all cars with all bodypaints in menu
we have 10 tracks that each has 20 loading image at 1280*800 and 20 information image at 1024*768 so 10*40=400 images
and there is many texture for levels

we have a career with 45 level that has different type race and AI skills.

in test time,when you test some levels , every thing is ok ,the problem occur when you try to play 45 levels.it means for each race you have to go to menu (select career level and car and other information) and then go to level and play Game.

we spent about 3 month to solve problems and errors.

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