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Re: Unity growing : [Re: darkinferno] #422695
05/15/13 07:07
05/15/13 07:07
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
Originally Posted By: darkinferno

You guys are pretty much like husbands that know you're being cheated on but too in-love to do anything about it, "she still loves me!". lol

tongue


that describes it pretty well. laugh

Re: Unity growing : [Re: darkinferno] #422701
05/15/13 09:42
05/15/13 09:42
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
wrong way.

it was just a list of important features versus new engine core (if I would be the developer), not a must to have list. actually I don't need them, my developments are fine with current features, as long as my reported bugs (a few ones per update) are fixed as in past (but yes, this long update time is now annoying, if you have a commercial project with strict deadline. but I don't have one).

but the decision is simple:
- if you find yourself always complaining of engine limitations or missing features, or hate the workflow, or feel uncomfortable, you definitely need another engine,
- if you can solve by 3dgs what you need, in the way you like (or at least accept), you are in the right place.

about that husband thingie: in certain periods I evaluate other engines, examine and compare the features I need. the price is also important, I would never give more than say 250 USD for an engine licence, because it is only a hobby for me. imo there are better options than Unity free, thus Unity is growing without me frown of course, if you do game developing as a job, or as a part of a dev team, you have different priorities and budget, and probably a totally different decision result, what does not have any effect on my opinion.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Unity growing : [Re: sivan] #422750
05/16/13 07:00
05/16/13 07:00
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Well, my programmers are currently checking Unity out for a mobile port and so far
there are lots of good and bad which means a long climb from scratch to actual production as we work out what Unity provides, what we need, what we can get and how can we work around shortfalls...

Also trialling Skyline out, another competitor for Unity but miles away from releasing yet.

As always, its what you can drive that determines if you get there or not isn't it?

Re: Unity growing : [Re: Nems] #422754
05/16/13 08:10
05/16/13 08:10
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
depending on your mobile game, you could test Esetnhel 2.0 released a few months ago. supports pc, mac, ios, android, only 199 USD, but the editor is not so shiny as unity. it has a free demo version with some example projects and the tutorial samples for testing.
sometimes I do some test works in Esetnhel 1.0 (it is not available anymore, but has the same engine core as 2.0, and still can be updated). it features a very effective script package (C++) for rpg or shooters, what I want to extend towards the startegy genre, but I miss some optimization tools. its workflow is fine for me.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Unity growing : [Re: sivan] #422782
05/16/13 20:33
05/16/13 20:33
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Thanks Sivan, will do....

Re: Unity growing : [Re: Nems] #422956
05/21/13 14:26
05/21/13 14:26
Joined: Apr 2005
Posts: 4,504
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,504
Germany
http://blogs.unity3d.com/2013/05/21/putt...bile-developer/

In short: iOS and Android basic versions for free. Smart move.


no science involved
www.zappadong.de
Re: Unity growing : [Re: fogman] #422978
05/21/13 20:56
05/21/13 20:56
Joined: Sep 2003
Posts: 9,859
F
Firoball Offline
Senior Expert
Firoball  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
nice shocked

Re: Unity growing : [Re: Firoball] #423249
05/26/13 11:01
05/26/13 11:01
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Increadible... Thanks for the hint!

Re: Unity growing : [Re: Pappenheimer] #423649
06/02/13 16:50
06/02/13 16:50
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I already moved to unity...like a year ago...I just stop by here once in a while to see if there will ever be an A9 ver.....but I seriously doubt it....and "zorro" WTF...I gimmicky money making scheme stuff...I've lost all respect for the company here.(conetc)


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Unity growing : [Re: Nowherebrain] #423661
06/02/13 17:48
06/02/13 17:48
Joined: Apr 2005
Posts: 4,504
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,504
Germany
Have you realized that zorro is freeware?


no science involved
www.zappadong.de
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