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Re: define a truetype font ? and fps low from draw_text! [Re: Superku] #415036
01/12/13 23:16
01/12/13 23:16
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
Expert
Error014  Offline
Expert

Joined: Jul 2002
Posts: 3,208
Germany
He still wouldn't be able to publish his game with the trial version. Also, just saying, I think he got your point wink


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: define a truetype font ? and fps low from draw_text! [Re: Error014] #415055
01/13/13 08:45
01/13/13 08:45
Joined: Jan 2013
Posts: 23
France
M
Mo222 Offline OP
Newbie
Mo222  Offline OP
Newbie
M

Joined: Jan 2013
Posts: 23
France
@Error014
It works ! thumbs up for you laugh.

Now i am going to check if its render time consuming or not ,compared with bitmap fonts!
By the way , what kind of old game projects are the secret ones on your hard disk? let us know.

@superku
I am sure that A8 is better than A6 . The problem is that i progressed in the code of my game (C-script code) and i am too lazy to change it now in Lite-C and add the new content of A8.
Moreover , i dont know if my little game would use the true power of A8 since my little game is kind of modest in term of graphics and sounds.
But when i 'll publish the game i'll give A8 the real try i hope laugh ... maybe it will convince me to make a better version of the game .

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