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Best way to create levels #415060
01/13/13 11:46
01/13/13 11:46
Joined: Sep 2005
Posts: 24
F
freeflyklown Offline OP
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freeflyklown  Offline OP
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Joined: Sep 2005
Posts: 24
Hi,

I own GS commercial. I plan on making a game similar to the old dyndicate. Therefore, my levels will be cities. What is the best way to create such levels? Is it better to create them completely in a tool like blender or max and then import into gs? Or is it better to create them with blocks in WED? What is the advantage/disadvantage of each of these two methods?
Thanks

Andi

Re: Best way to create levels [Re: freeflyklown] #415065
01/13/13 13:10
01/13/13 13:10
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
It really depends if you are more comfortable with WED or Blender ?

Blender :
If you know how to model, unwrap in Blender go for it, you have total freedom.
Lightmap import in 3DGS is not easy at all , so you'llhave to use real ligths and perhaps some rela time shadows.

WED :
It has some BSP restrictions, but it will produce lightmaps for you. If your models will be simple go for WED.
But when buidlings or stuff is complex go for Blender that have all modeling tools you could need.

Google Sketchup :
For buildings it's powerfull and easy ,fast (you(ll have just to dig some internet tutorials on basic modeling). you export to Collada, then import Collada in Blender than remove any duplicated vertex, perhaps clean geometry than export to FBX or Ojb format , than import in MED (yes it's some more complicated).


Last edited by ratchet; 01/13/13 13:11.
Re: Best way to create levels [Re: ratchet] #415067
01/13/13 13:39
01/13/13 13:39
Joined: Sep 2005
Posts: 24
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freeflyklown Offline OP
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freeflyklown  Offline OP
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Joined: Sep 2005
Posts: 24
Regarding the lightmap import into 3dgs, is there some tutorial around? And what's with the wiki...for days I can't reach it, it's always on maintenance..

Re: Best way to create levels [Re: freeflyklown] #415071
01/13/13 15:14
01/13/13 15:14
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
There is a way to import Blender Lightmaps also.
you should ask in forum !

Re: Best way to create levels [Re: ratchet] #415084
01/13/13 18:07
01/13/13 18:07
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
This very much depends on the kind of game you want to make, too. I would not suggest to create a city for a 1st person perspective with blocks but an isometric game like Syndicate is perfectly fine to do so.
You can use blocks with default/ simple testing textures to create the layout easily and test the gameplay and make changes if necessary. If you are pleased with the level sketch you can add details with blocks and models or use the layout for basis in Blender or any other program.


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