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Another Engine Crash #36656
11/22/04 13:34
11/22/04 13:34
Joined: Mar 2003
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A.Russell Offline OP
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This is with 6.31.3

The engine crashes when trying to close online highscore panel.

EDIT> So far as I have tested, the bug occurs after viewing the online highscores and resetting freeze_mode = 0; . This does not happen when leaving freeze mode for any of the other panels, and did not happen in 6.22.

Here's the acklog:

Log of A6 engine 6.31.4 run at Mon Nov 22 13:27:00 2004
Windows on Windows NT/2000/XP version 5.1 Build 2600
Options pachinko2.wdl -nx 30 -nx100 -d hires -nc -diag

App C:\Program Files\GStudio6\bin\acknex.exe in C:\Program Files\GStudio6\work\
MM mixer opened
CD audio device opened
DSOUND device opened
DINPUT interface opened3D GameStudio ゥ Conitec . Dieburg . San Diego . www.3dgamestudio.com
A6 engine - professional release V6.31.4 - Nov 18 2004
Development version - NOT FOR DISTRIBUTION

C:\Program Files\GStudio6\ackutl.dll -> Alex Russell(Alex Russell): 5Registered to: Alex Russell

DI Microsoft PC ジョイスティック ド 2 axes 8 buttons initialized
Mouse found
Joystick found
USB Audio opened
WinFast A360 pure T&L device 1ff9 detected
D3D device WinFast A360 1ff9 selected
Loading PACHINKO2.WDL............................................................................................................
Script PACHINKO2.WDL compiled
debug.dll opened
105 objects
D3D_Init Window: 800x600x32 -> Window: 1x800x600x32
Video memory found: 162 MB
DI standard mouse initialized
Build video tables
Main started
Main loop......
Level(pachinko10.wmb)...cmap,228 ents,6450 verts,lmaps,423 tex,ptls,hull
Physics restarted...ok....ok
1st frame - 165888K.. ok
D3D_Resize Screen: 800x600x16 -> Screen: 2x800x600x32
DI standard mouse initialized

Last edited by A.Russell; 11/22/04 14:08.
Re: Another Engine Crash [Re: A.Russell] #36657
11/23/04 01:12
11/23/04 01:12
Joined: Jul 2000
Posts: 27,935
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jcl Offline

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The acklog suggests that that this is the same crash that you've reported in the other thread. So, this crash seems not related to the engine version. Do you load any external plugins in your game? If so, please temporarily remove them and test again. Otherwise I'd like to look into it. Can you send the project, or a download URL, to support1@3dgamestudio.com?

Re: Another Engine Crash [Re: jcl] #36658
11/23/04 21:35
11/23/04 21:35
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A.Russell Offline OP
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I don't know how you get that from the acklog, they seemed like two unrelated crashes to me.

Anyway, this time it certainly has something to do with Bad Yams' HSHOF plugin. It worked perfectly before the update. The crash I had before happened without ever calling the plugin and has disappeared with the update.

I've e-mailed Bad Yams about this too. Hopefully you can work out what has changed.

You can download the latest version of my project from here if it helps:

http://www.clubvarie.com/downloads/pachinko

Let me know if there is anything else you need.



Last edited by A.Russell; 11/23/04 21:45.
Re: Another Engine Crash [Re: A.Russell] #36659
11/24/04 01:41
11/24/04 01:41
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jcl Offline

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I'll download and check it. If the crash happens in a plugin, it would be good if I had the source for that plugin, too.

Re: Another Engine Crash [Re: jcl] #36660
11/24/04 13:35
11/24/04 13:35
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Posts: 601
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My highscore system uses Cellulars gshttp plugin to connect to the site. Other then that its just the cscript you have and the php on my server(which isn't very likly the cause).

I downloaded the demo from the link above and didn't have a crash closing the panel after viewing scores.

I also updated to 6.31.4 (from download page) and using the example I sent you before I don;t have any problems sending or viewing scores at your account. It uses gshttpc which is the same as your game.

You say it happens when you set freeze_mode = 0 ?
I'll try some more tommorrow afternoon to reproduce it.
But all I can say tonight is its working fine here.

EDIT*
keep in mind I only have the commercial version

Last edited by Bad Yams; 11/24/04 13:46.

Making guns illegal will save as many lives as making murder illegal.
Re: Another Engine Crash [Re: poke_smot] #36661
11/24/04 15:04
11/24/04 15:04
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A.Russell Offline OP
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Um, you're right, I just checked. It doesn't happen in the published version, but it does happen in the development version. This is strange. Anyway, there certainly is something wrong there, but at least it works when published.

Re: Another Engine Crash [Re: A.Russell] #36662
11/27/04 02:37
11/27/04 02:37
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jcl Offline

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The problem appears to be related not to the plugin, but to a physics error. We'll examine this closer and will report back.

Re: Another Engine Crash [Re: jcl] #36663
11/27/04 03:55
11/27/04 03:55
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Thank you.

Re: Another Engine Crash [Re: jcl] #36664
11/27/04 03:55
11/27/04 03:55
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Thank you.

Plugin problem [Re: A.Russell] #36665
11/30/04 09:56
11/30/04 09:56
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jcl Offline

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jcl  Offline

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I have to take this back - despite a warning by our debug tools, there was nothing wrong with physics in your level. It doesn't crash here on exit either - I've tried it on several systems.

This means that either it's related to your PC - maybe a faulty memory chip - or it's a random crash. In the second case it could be the plugin, or it could be something else - hard to tell without having the source code for the plugin. I suggest that you send your level to some beta testers, or publish a demo here in the showcase forum. Maybe we'll learn more if we get feedback from more people with more PCs.


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