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WED : warning and bugs #415566
01/20/13 14:16
01/20/13 14:16
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
I loaded a level and for each duplicated model having same name i have lot of popups warning.
After pressing each time "Enter", i have the level loaded after some 2 or 3 minutes ... frown


Really that one point incredibly annoying when you don't care for anything about all that warnings AND JUST WANT THE LEVEL TO LOAD laugh


Could WED avoid to put that warnings ??? really and just summarize them in some tool or special panel inside WED ??

---------

I made a new level and choose FlyyThrought default script.
WED could not find SED ??? there is only one 3DGS installed !
What is the problem now ? re install i need only solution !



----------

Another, i just clicked on project manager like that to see what it proposes , and another crash ??

--------

Will one day WED avoid to crash so easyly ? when it don't find something ? It would need indeed to be re programmed upside down.
I hope the new WED to be a REAL re write ? if only based on old coding, i don't think we will gain something and avoid bugs ?

Last edited by ratchet; 01/20/13 14:16.
Re: WED : warning and bugs [Re: ratchet] #415570
01/20/13 14:37
01/20/13 14:37
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
what are you doing?
i never had one of those messages

also can you post the path of the folder your project is in and gamestudio is installed to?


Visit my site: www.masterq32.de
Re: WED : warning and bugs [Re: ratchet] #415585
01/20/13 20:10
01/20/13 20:10
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
Yes i don't use 3DGS "work" directory laugh
I know, i just hope one day 3DGS to allow creating projects anywhere ?
WED should be more robust one day i hope also ?

Re: WED : warning and bugs [Re: ratchet] #415590
01/20/13 20:35
01/20/13 20:35
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
AFAIK WED/ Gamestudio never supported directories that contain spaces.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: WED : warning and bugs [Re: Superku] #415592
01/20/13 21:49
01/20/13 21:49
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
I never used the work folder, never had problems. I also used spaces and umlauts in the path names.
Just saying.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: WED : warning and bugs [Re: WretchedSid] #415598
01/20/13 22:46
01/20/13 22:46
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
can prove JustSids experience


Visit my site: www.masterq32.de
Re: WED : warning and bugs [Re: MasterQ32] #415615
01/21/13 10:35
01/21/13 10:35
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Double names are errors. You should not ignore them. Sure, the map loads, but objects can be referenced by their name and thus should not have duplicate names.

WED has no problem with spaces in the path and does not care where your folder is. Thus your problems have a different reason.



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