1 registered members (AbrahamR),
717
guests, and 4
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Pathfinding Again
#415801
01/23/13 22:03
01/23/13 22:03
|
Joined: Jan 2013
Posts: 30
Romin
OP
Newbie
|
OP
Newbie
Joined: Jan 2013
Posts: 30
|
After spending a whole week in failed attempts to implement Pathfinding by Hendrik Felix Pohl & Tpathfinding -a tinny pathfinding plugin in my project, because of my older version of 3DGS. and unfortunately i can't update my engine at the moment coz my game gives me weired errors. I finally found the path finding by Azarov Dmitry compatible with my 3DGS. But unfortunatley i can't make it to run a simple test level. After spending whole day in front of computer to fix it, i am posting it here in hope that one of you will take a few miutes of your time to check the code and fix it. DOWNLOAD
|
|
|
Re: Pathfinding Again
[Re: Romin]
#415805
01/24/13 01:18
01/24/13 01:18
|
Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
|
Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
|
Once again: You're impertinent. Don't expect other people to do your homework. The source you provide clearly shows that you have no idea what you're doing. Try to get the "main - original.c" file to run. You just need to apply two fixes there. They are easy as pie to find. If you can't, do the tutorials and learn scripting from the start. Or post under Jobs Offered and offer money for fixing your code. But please stop flooding the forum with doubleposts. Nobody will do the dirty work for you. And even if someone did this won't get you far on the long run.
Always learn from history, to be sure you make the same mistakes again...
|
|
|
Re: Pathfinding Again
[Re: Romin]
#415850
01/24/13 16:57
01/24/13 16:57
|
Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
|
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
|
i am not asking others to do my homeeork <-> can you correct the code and post it here please?
Can you test this code, make it work and repost it here please.
It is not working for me. Can someone fix it and post it here please? I need it urgently.
Please can you download my level and fix it?
check the code and fix it.
Please can you download my level and fix it and reupload please? (PM) As a helpful response I could quote Uhrwerk here or JustSid: If you need help, we are here to give you pointers in the right direction. We do this in our free time, instead of working on our own projects or doing other things. We don't owe you an answer, and much less owe we work to you. Besides, I've told you in the other thread the reason (and implied the solution) why the pathfinding script by me does not work for you (a rigorous solution could be to set both models to PASSABLE or set IGNORE_MODELS in the trace_mode that is defined at the beginning of the script).
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
|
|
|
Re: Pathfinding Again
[Re: Romin]
#415875
01/25/13 05:34
01/25/13 05:34
|
Joined: Jul 2008
Posts: 2,107 Germany
rayp
X
|
X
Joined: Jul 2008
Posts: 2,107
Germany
|
reach the player and i set the player's passable Not a good idea. Hey after trials and errors i found out that if i set the entity's passable to true the pathfinding works. Sounds like your col hull is not correct, maybe your model sticks in the ground. Or try with ignore_models like Superku said. Or c_ignore be4 c_trace & c_move. While reading this posts i agree with Uhrwerk, you have no clue what youre doing there or ?
Last edited by rayp; 01/25/13 06:17.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
|
|
|
|