in my game i would like to make a physics object collect powerups but i havent managed to get it to work. ive madesomething happen when you collide with it but then the physics object bounces off of it and i would like to make it just continue as it hit nothing and still pick up the powerup.
Use pXent_setgroup and optionally pX_setgroupcollision, then use vec_dist (instead of an event) in a while loop to determine an approximated collision.
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