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Re: Compile Error: Not enough virtual memory
[Re: Loremaster]
#416450
01/31/13 17:05
01/31/13 17:05
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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What value did you set for radiosity bouncing?
Always learn from history, to be sure you make the same mistakes again...
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Re: Compile Error: Not enough virtual memory
[Re: Uhrwerk]
#416454
01/31/13 17:09
01/31/13 17:09
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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...and what lightmap size did you use? EDIT: 5 seconds late But that's it: turn down the lightmap resolution
Last edited by Kartoffel; 01/31/13 17:11.
POTATO-MAN saves the day! - Random
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Re: Compile Error: Not enough virtual memory
[Re: Kartoffel]
#416456
01/31/13 17:13
01/31/13 17:13
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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with latest A8 compiler you don't have those memory problems, as it handles the ram in a different way
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: Compile Error: Not enough virtual memory
[Re: painkiller]
#416458
01/31/13 17:25
01/31/13 17:25
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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That already is the latest A8 compiler...
Always learn from history, to be sure you make the same mistakes again...
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Re: Compile Error: Not enough virtual memory
[Re: Loremaster]
#416463
01/31/13 17:58
01/31/13 17:58
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
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Expert
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Posts: 4,225
Germany / Essen
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The problem is exactly as the error message tells you, i.e. a lack of virtual memory. The virtual memory is - roughly speaking - the memory provided by the operating system for a process, in this case the map compiler.
You already have the most recent version. I guess painkiller mistook the compiler version number for the engine version number.
Always learn from history, to be sure you make the same mistakes again...
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