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Possible to make something soft? #416850
02/05/13 13:57
02/05/13 13:57
Joined: Jul 2009
Posts: 85
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Altarius Offline OP
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Altarius  Offline OP
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Joined: Jul 2009
Posts: 85
hi,

Well i tried so many code/demo/game from the forum,Aum and more... and i would to know why all these are so jerky, take a look at Palmbay in Aum 100, what the hell is that.. the graphic are horrible and its unplayable due to low framerate.I just maked a 5-6 line movement code.. and each 10-20 sec i got a jerk.

Lets try another engine like Torque engine or unity... dawm so soft.. no jerk at all...


Last edited by Altarius; 02/05/13 14:16.
Re: Possible to make something soft? [Re: Altarius] #416851
02/05/13 14:03
02/05/13 14:03
Joined: Oct 2008
Posts: 513
Carlos3DGS Offline
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Carlos3DGS  Offline
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Posts: 513
I have never had this problem... My first instinct would be to think there is something wrong with your code. But if you have tried other peoples' code and still have the same problem, the problem might be your computer...


"The more you know, the more you realize how little you know..."

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Re: Possible to make something soft? [Re: Altarius] #416852
02/05/13 14:10
02/05/13 14:10
Joined: Jan 2013
Posts: 24
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milaz Offline
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milaz  Offline
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What do you exactly mean by "jerky". Can you explain more?

We have all tried the demos and they are working perfectly, maybe there is some problem with your system configuration. we wouldn't be able to help you unless you describe more about your system and the problem you are facing.

And for the graphic... The demos are intended for learning coding purposes not how to make AAA quality graphics for the game.

Re: Possible to make something soft? [Re: Carlos3DGS] #416854
02/05/13 14:13
02/05/13 14:13
Joined: Jul 2009
Posts: 85
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Altarius Offline OP
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Altarius  Offline OP
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Joined: Jul 2009
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Do u have tried Palm Island from aum 100?

I run it at like 30 fps.

Sure my Pc is not a bomb but i have a I7, gtx480, 8 gig ram..

that why im perplex.

Last edited by Altarius; 02/05/13 14:15.
Re: Possible to make something soft? [Re: milaz] #416857
02/05/13 14:25
02/05/13 14:25
Joined: Jan 2013
Posts: 63
Loremaster Offline
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Loremaster  Offline
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Posts: 63
I can run Palmbay in medium setting on a real low end maschine here (formerly high end in 2004, current consumer grade Nvidia) without any "jerks". I can even run it in high settings albeit it is bleeding FPS then on a veteran like mine, but still giving better performance than F.E.A.R. which is very old.

High end commercial tools like the current Cry Engine are free* - and not. First, to ride a beast like that you need a lot of manpower. Than you need a week of training in the US with your staff "to get the project on the right track". They don't require it, but I have seen that thing** and IMHO you better get that training. And the second training in Frankfurt wouldn't hurt, too. I will not start with the ton of expensive third party tools you gonna need.

3DGS is NOT that league. It is a small-wolfpack-indie-development-System.

You simply don't make Triple A games without the talents for hire and the bucks to pay them. That does NOT solely depend on the engine.

Besides, Palmbay in High setting looks pretty decent and is far from "horrible". Therefore, to understand your judgement, I'd like to see some of what you would call "good graphic"

Edit:

*At least for non-commercial use. For commercial uses you have to pay a nifty 20% of your net, and for access to the source code you pay, ahm, you PAY.

**"That beast" may be misunderstood. I have had a good look at the CryEngine 2 and I don't think it has gotten less complicated and obscure.

Last edited by Loremaster; 02/05/13 14:49.
Re: Possible to make something soft? [Re: Altarius] #416858
02/05/13 14:31
02/05/13 14:31
Joined: Jan 2013
Posts: 63
Loremaster Offline
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Loremaster  Offline
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Posts: 63
Double post, but had to address:

Quote:
I run it at like 30 fps.

Sure my Pc is not a bomb but i have a I7, gtx480, 8 gig ram..

that why im perplex.


30 fps is the standard industry target, regardless of what Mr. Carmack says.

Re: Possible to make something soft? [Re: Loremaster] #416863
02/05/13 14:53
02/05/13 14:53
Joined: Jul 2009
Posts: 85
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Altarius Offline OP
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Altarius  Offline OP
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Joined: Jul 2009
Posts: 85
Well i dont want to make a AAA game. I cant make a model who look better than MR Patatoe by myself.

I just want to find why when i use a simple cube in a level whit just a floor nothing else whit a simple movement like that:

move.x += 2* (key_w - key_s) * time_step;

whit a C_move.

I hold W for make my character go foward.. i look at framerate 60fps, than after a couple of second i got a jerk like if my fps have droped during a fraction of second... i got this each 20-30 sec...

I got this from manual :

Through setting time_smooth at a high value (maximum = 0.99), sudden 'jerks' in the game play due to hard disk operations or background processes can be 'smoothed out'.

That seem to be my problem here, i tried time_smooth that help a bit but still anoying.

But again they say : due to hard disk operations or background processes.

ok fine.. but why i dont have this problem whit torque engine or unity 3d..

U gonna say switch for these engines, but i prefer the simplicity of 3dgs, so if these jerk are normal... fine that what i want to know.

Thx.



Last edited by Altarius; 02/05/13 15:01.
Re: Possible to make something soft? [Re: Altarius] #416867
02/05/13 15:01
02/05/13 15:01
Joined: Jan 2013
Posts: 63
Loremaster Offline
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Loremaster  Offline
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Joined: Jan 2013
Posts: 63
Ah. Now I see your problem (your OP was a bit vague about your intentions with this thread). I don't think it is the engine's fault. I have not encountered it on any of my maschines, be it the already described veteran, nor my standard maschine not the two laptops.

Perhaps someone else?

Re: Possible to make something soft? [Re: Loremaster] #416869
02/05/13 15:12
02/05/13 15:12
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Posts: 3,150
Budapest
as I remeber, Palmbay is not optimized, there are no lod models, and a lot of other stuff undone, it could run much faster if the level would have been designed better.
maybe changing preload_mode to 7 also could help as it preloads models (in the other case they are loaded when first appear).
also, if there would be lod models, lod distances could be set to smaller that also make everything faster. there are a lot of options for optimization.
fps can drop in any game if camera is rotated towards a more densely populated area.


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Re: Possible to make something soft? [Re: Altarius] #416873
02/05/13 15:21
02/05/13 15:21
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Joined: Jan 2002
Posts: 4,225
Germany / Essen
Originally Posted By: Altarius
so if these jerk are normal... fine that what i want to know.
I have been using GameStudio for about 15 years now and I never had this problem on any of my machines.


Always learn from history, to be sure you make the same mistakes again...
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