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Blender Animated model to MED #417238
02/10/13 18:22
02/10/13 18:22
Joined: Oct 2012
Posts: 20
Lithuania, Kaunas
TerraCratis Offline OP
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TerraCratis  Offline OP
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Joined: Oct 2012
Posts: 20
Lithuania, Kaunas
Hi again,
I need some help from these who working with blender and converting animated models to MED.
So, i created some boned animations in blender, exported it to FBX, then i imported FBX to MED, but in MED animation is some little problem. Why?
See in images below:

Model in blender

Same Model in MED


Sorry for my english smirk
Re: Blender Animated model to MED [Re: TerraCratis] #417239
02/10/13 18:26
02/10/13 18:26
Joined: Oct 2012
Posts: 20
Lithuania, Kaunas
TerraCratis Offline OP
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TerraCratis  Offline OP
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Joined: Oct 2012
Posts: 20
Lithuania, Kaunas
And one more question: If i need that in game, my model can change his armor, i need all my armor have the same animations? Or is there an easer way?


Sorry for my english smirk
Re: Blender Animated model to MED [Re: TerraCratis] #417240
02/10/13 18:53
02/10/13 18:53
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
I can't really help you with fixing animations, but for the armor/weapons stuff, you can just attach them via script, so they will move/rotate with the model, depending on their animations.


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Re: Blender Animated model to MED [Re: 3run] #417242
02/10/13 18:55
02/10/13 18:55
Joined: Oct 2012
Posts: 20
Lithuania, Kaunas
TerraCratis Offline OP
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TerraCratis  Offline OP
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Joined: Oct 2012
Posts: 20
Lithuania, Kaunas
Originally Posted By: 3run
I can't really help you with fixing animations, but for the armor/weapons stuff, you can just attach them via script, so they will move/rotate with the model, depending on their animations.

Oh, its very good then ;D


Sorry for my english smirk
Re: Blender Animated model to MED [Re: TerraCratis] #417258
02/11/13 00:02
02/11/13 00:02
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Can you put your model on some upload site ?
I'll take a look as i use Blende from lot of time.

Re: Blender Animated model to MED [Re: ratchet] #417267
02/11/13 05:43
02/11/13 05:43
Joined: Oct 2012
Posts: 20
Lithuania, Kaunas
TerraCratis Offline OP
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TerraCratis  Offline OP
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Joined: Oct 2012
Posts: 20
Lithuania, Kaunas
Originally Posted By: ratchet
Can you put your model on some upload site ?
I'll take a look as i use Blende from lot of time.


Ok, Downlod Here


Sorry for my english smirk
Re: Blender Animated model to MED [Re: TerraCratis] #417282
02/11/13 10:11
02/11/13 10:11
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
11 Mo ?
It 's not for real time game ?
You should use more low poly characters with normal maps instead for same visual result.
I'll do a quick optimizatio nfor you if i have time tonight.

Re: Blender Animated model to MED [Re: ratchet] #417303
02/11/13 13:17
02/11/13 13:17
Joined: Oct 2012
Posts: 20
Lithuania, Kaunas
TerraCratis Offline OP
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TerraCratis  Offline OP
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Joined: Oct 2012
Posts: 20
Lithuania, Kaunas
Originally Posted By: ratchet
11 Mo ?
It 's not for real time game ?
You should use more low poly characters with normal maps instead for same visual result.
I'll do a quick optimizatio nfor you if i have time tonight.

Sorry, i dont know what you mean "11 Mo".
No its not for real time, I just testing 3dgs and trying to put my blender models to it. Everything is fine until i add bones, and i dont know how to animate something in blender without bones and I think it will be harder to do smirk
How about MED's Mesh Reducer? Its doesnt help to lower polys?


Sorry for my english smirk
Re: Blender Animated model to MED [Re: TerraCratis] #417349
02/11/13 20:27
02/11/13 20:27
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Ok i tested it and i knwo the problems laugh

I have always used Blender 2.49 and FBX , not above to work with 3DGS for animated models.
I have tested once some last versions but FB failed, so i can't guarantee above version works ? perhaps yes, just need a little test.

Now your model.
Your model uses a special animation system : IT'S NOT TRADITIONNAL BONES.

I tested :
- Blender 2.6 :
It works well , in Pose mode i can do poses animations
- Blender 2.49 : This advanced animation in 2.6 system seems no more completly compatible with 2.49 :
1) some vertex where not weighted enougt, so big ugly deformations
2) some rotations on some gizmos worked very bad until certain little angle

What i recommand :
Just use models with simple Bones system and armature.
Or choose another animation software for FBX with 3DGS.

If you would use that advanced system but created under 2.49, perhaps it could work with FBX export.

But don't export FBX animated models from Bleder2.6 version with that special system, use bones instead.

Re: Blender Animated model to MED [Re: ratchet] #417364
02/11/13 22:10
02/11/13 22:10
Joined: Oct 2012
Posts: 20
Lithuania, Kaunas
TerraCratis Offline OP
Newbie
TerraCratis  Offline OP
Newbie

Joined: Oct 2012
Posts: 20
Lithuania, Kaunas
Originally Posted By: ratchet
Ok i tested it and i knwo the problems laugh

I have always used Blender 2.49 and FBX , not above to work with 3DGS for animated models.
I have tested once some last versions but FB failed, so i can't guarantee above version works ? perhaps yes, just need a little test.

Now your model.
Your model uses a special animation system : IT'S NOT TRADITIONNAL BONES.

I tested :
- Blender 2.6 :
It works well , in Pose mode i can do poses animations
- Blender 2.49 : This advanced animation in 2.6 system seems no more completly compatible with 2.49 :
1) some vertex where not weighted enougt, so big ugly deformations
2) some rotations on some gizmos worked very bad until certain little angle

What i recommand :
Just use models with simple Bones system and armature.
Or choose another animation software for FBX with 3DGS.

If you would use that advanced system but created under 2.49, perhaps it could work with FBX export.

But don't export FBX animated models from Bleder2.6 version with that special system, use bones instead.


Thanks for your help wink


Sorry for my english smirk

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