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FBX Import Problem #417248
02/10/13 21:34
02/10/13 21:34
Joined: Jan 2013
Posts: 24
M
milaz Offline OP
Newbie
milaz  Offline OP
Newbie
M

Joined: Jan 2013
Posts: 24
Hola!

I have a problem plus a question.

The problem is that i am trying to import a couple of FBX files created in Maya into WED as Meshes but some meshes has flipped faces?

And the question is that the meshes are imported as CONCAVE and it is my first time working with concaves so do i have to change the block type in Map Properties to concave too and do i have to do any changes to Map Compiler too? and any changes in scripting side?

Regards,

Re: FBX Import Problem [Re: milaz] #417252
02/10/13 21:56
02/10/13 21:56
Joined: Oct 2012
Posts: 20
Lithuania, Kaunas
TerraCratis Offline
Newbie
TerraCratis  Offline
Newbie

Joined: Oct 2012
Posts: 20
Lithuania, Kaunas
Do you see dark meshes in Maya when previewing model? You need to use Recalculate Normals function for remove it. To flip it select needed meshes and use Flip Normals


Sorry for my english smirk
Re: FBX Import Problem [Re: TerraCratis] #417254
02/10/13 22:35
02/10/13 22:35
Joined: Jan 2013
Posts: 24
M
milaz Offline OP
Newbie
milaz  Offline OP
Newbie
M

Joined: Jan 2013
Posts: 24
Can i do the same thing in WED?

Re: FBX Import Problem [Re: milaz] #417255
02/10/13 22:58
02/10/13 22:58
Joined: Jan 2013
Posts: 24
M
milaz Offline OP
Newbie
milaz  Offline OP
Newbie
M

Joined: Jan 2013
Posts: 24
Never mind, I solved the problem.

But i am still looking for answer for the following questions please...
The meshes are imported as CONCAVE and it is my first time working with concaves so do i have to change the block type in Map Properties to concave too and do i have to do any changes to Map Compiler too? and any changes in scripting side?

Re: FBX Import Problem [Re: milaz] #417257
02/11/13 00:00
02/11/13 00:00
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
If you import it as model it should work.
Just select all faces of your model on your 3D modeler, and click on recalculate normals outside.


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