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OBB gives me a headache
#417436
02/12/13 17:08
02/12/13 17:08
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Joined: May 2009
Posts: 5,370 Caucasus
3run
OP
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OP
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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WTF is wrong with it.. It makes me go crazy with it's nuts collusions! Situation: Passing throw fucking door #1: Passing throw fucking door #2: Things that I'm aware from: - player's bounding box doesn't touch the ground - player's bounding box changed manually, but it's X and Y are symmetrical - door has "c_setminmax(my)" with "wait(1);" at the beggining - door has POLYGON flag on! SO WHAT THE FUCK IS WRONG WITH THE DOOR?? When I open it into opposite direction (pan > 0), the collusions are OK! But when pan goes under the 0, it goes crazy like this, what am I doing wrong? Edit: if demo is needed, I can upload! door rotates via "c_rotate"!
Last edited by 3run; 02/12/13 17:31.
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Re: OBB gives me a headache
[Re: Carlos3DGS]
#417440
02/12/13 18:41
02/12/13 18:41
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Joined: May 2009
Posts: 5,370 Caucasus
3run
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Joined: May 2009
Posts: 5,370
Caucasus
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Please notice, that door can even disappears, because player can pass inside of it: The door is visible: The Door is gone!!!
Last edited by 3run; 02/12/13 19:16. Reason: removed the link
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Re: OBB gives me a headache
[Re: Superku]
#417475
02/13/13 06:18
02/13/13 06:18
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Joined: May 2009
Posts: 5,370 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Superku@ things getting more clear now, thank you man, I appreciate your help. Edit: one more question, related to collusion with doors. when you walk towards the corners of the door: Movement gets jerking, why is that? Shouldn't POLYGON fix this kind of collusion problems with models? I can see that there is that pit, on the edges, where player gets stuck. But he is like bouncing when I walk towards it? I would really appreciate, if someone could give me some explanation about this issue as well. Edit2: I could fix this problem by making the door slightly thicker, so that pit differences between wall and door a is gone, but it doesn't really look good, as door become giant!
Last edited by 3run; 02/13/13 07:16. Reason: ***
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